#include "MeshSet.h" FMeshSet::FMeshSet() { this->Weight = 0.00f; this->ResourceType = EFortResourceType::Wood; this->bDoNotBlockBuildings = false; this->bDestroyOnPlayerBuildingPlacement = false; this->bNeedsDamageOverlay = false; this->BaseMesh = NULL; this->BreakEffect = NULL; this->DeathParticles = NULL; this->DeathSound = NULL; this->ConstructedEffect = NULL; this->SearchedMesh = NULL; this->LootNoiseRange = 0.00f; }