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33 lines
810 B
C++
33 lines
810 B
C++
#include "LevelSaveRecord.h"
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void ULevelSaveRecord::RemoveInvalidInstanceRecordsHelper(const int32 StartRecordIndex) {
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}
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void ULevelSaveRecord::RemoveInvalidDeleteRecordsHelper(const int32 StartRecordIndex) {
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}
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void ULevelSaveRecord::PostUpdateSpawnedActorsHelper(const int32 StartActorIndex) {
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}
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void ULevelSaveRecord::NotifyFinishedSpawning() {
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}
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void ULevelSaveRecord::FindAndRemoveDuplicateRecordsUsingBucketMap(const int32 StartRecordIndex) {
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}
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void ULevelSaveRecord::FailsafeTimerExpired() {
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}
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void ULevelSaveRecord::BroadcastPostUpdateSpawnedCompleted() {
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}
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ULevelSaveRecord::ULevelSaveRecord() {
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this->SaveVersion = 10;
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this->bCompressed = false;
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this->OverrideWorld = NULL;
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this->LastRecordID = 0;
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this->VolumeCurrentlySpawningWithin = NULL;
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this->TaskQueue = NULL;
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}
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