#include "LevelSaveRecord.h" void ULevelSaveRecord::RemoveInvalidInstanceRecordsHelper(const int32 StartRecordIndex) { } void ULevelSaveRecord::RemoveInvalidDeleteRecordsHelper(const int32 StartRecordIndex) { } void ULevelSaveRecord::PostUpdateSpawnedActorsHelper(const int32 StartActorIndex) { } void ULevelSaveRecord::NotifyFinishedSpawning() { } void ULevelSaveRecord::FindAndRemoveDuplicateRecordsUsingBucketMap(const int32 StartRecordIndex) { } void ULevelSaveRecord::FailsafeTimerExpired() { } void ULevelSaveRecord::BroadcastPostUpdateSpawnedCompleted() { } ULevelSaveRecord::ULevelSaveRecord() { this->SaveVersion = 10; this->bCompressed = false; this->OverrideWorld = NULL; this->LastRecordID = 0; this->VolumeCurrentlySpawningWithin = NULL; this->TaskQueue = NULL; }