mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#include "KeepItemContainer.h"
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#include "Net/UnrealNetwork.h"
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void AKeepItemContainer::RestoreLoot() {
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}
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void AKeepItemContainer::ResetContainer(AFortPlayerController* FortPC) {
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}
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void AKeepItemContainer::OnRep_SearchedBy() {
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}
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void AKeepItemContainer::OnRep_HostUpgradeLevel() {
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}
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void AKeepItemContainer::InitializeContainer(int32 InitUpgradeLevel) {
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}
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int32 AKeepItemContainer::GetLootTierOverride_Implementation() const {
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return 0;
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}
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FName AKeepItemContainer::GetContainerNameAndLevelKey() {
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return NAME_None;
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}
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void AKeepItemContainer::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AKeepItemContainer, HostUpgradeLevel);
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DOREPLIFETIME(AKeepItemContainer, SearchedBy);
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DOREPLIFETIME(AKeepItemContainer, BestAvailableRarity);
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DOREPLIFETIME(AKeepItemContainer, MaxItems);
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}
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AKeepItemContainer::AKeepItemContainer() {
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this->HostUpgradeLevel = -1;
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this->ContainerType = EKeepContainerType::Max;
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this->bUseDefaultLootLogic = false;
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this->bResetThisWhenKeepResets = true;
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this->ContainerDataTable = NULL;
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this->bShowChoiceUI = false;
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this->BestAvailableRarity = EFortRarity::Common;
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this->MaxItems = 0;
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}
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