Files
2026-04-22 15:51:07 +02:00

13 lines
384 B
C++

#include "FortWrapSkeletalMeshActor.h"
void AFortWrapSkeletalMeshActor::SetWrap(UAthenaItemWrapDefinition* NewWrap, EItemWrapMaterialType MaterialType) {
}
AFortWrapSkeletalMeshActor::AFortWrapSkeletalMeshActor() {
this->WrapToApply = NULL;
this->WrapMaterialType = EItemWrapMaterialType::WeaponWrap;
this->bHasSectionLimit = true;
this->MaterialSectionMask = 1;
}