#include "FortWrapSkeletalMeshActor.h" void AFortWrapSkeletalMeshActor::SetWrap(UAthenaItemWrapDefinition* NewWrap, EItemWrapMaterialType MaterialType) { } AFortWrapSkeletalMeshActor::AFortWrapSkeletalMeshActor() { this->WrapToApply = NULL; this->WrapMaterialType = EItemWrapMaterialType::WeaponWrap; this->bHasSectionLimit = true; this->MaterialSectionMask = 1; }