mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
#include "FortVolume.h"
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#include "Components/StaticMeshComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortVolume::UpdateSize(const FVector& NewScale) {
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}
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void AFortVolume::SetCurrentPlayset(UFortPlaysetItemDefinition* NewPlayset) {
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}
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void AFortVolume::SetBlockingVolumeCollision(const TEnumAsByte<ECollisionEnabled::Type> CollisionSetting) {
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}
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void AFortVolume::ServerClearVolume_Implementation() {
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}
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bool AFortVolume::ServerClearVolume_Validate() {
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return true;
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}
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void AFortVolume::PushAllPlayersOutsideVolume() {
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}
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void AFortVolume::OnRep_VolumeState() {
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}
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void AFortVolume::OnRep_CurrentPlayset() {
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}
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void AFortVolume::OnRep_BudgetTracker() {
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}
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bool AFortVolume::IsReady() const {
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return false;
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}
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bool AFortVolume::IsReadOnly() const {
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return false;
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}
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bool AFortVolume::IsPlayerAllowedInVolume(AFortPlayerController* NewUser) {
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return false;
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}
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int32 AFortVolume::GetNumPlayersInVolume() const {
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return 0;
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}
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UFortPlaysetItemDefinition* AFortVolume::GetCurrentPlayset() const {
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return NULL;
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}
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void AFortVolume::DestroyVolume() {
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}
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void AFortVolume::DeferredDestroy_Helper() {
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}
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void AFortVolume::BroadcastOnFinishClear_Internal() {
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}
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void AFortVolume::BoundsMeshLeft(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
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}
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void AFortVolume::BoundsMeshEntered(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
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}
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void AFortVolume::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortVolume, bNeverAllowSaving);
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DOREPLIFETIME(AFortVolume, bShowPublishWatermark);
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DOREPLIFETIME(AFortVolume, CurrentPlayset);
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DOREPLIFETIME(AFortVolume, VolumeState);
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DOREPLIFETIME(AFortVolume, BudgetTracker);
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DOREPLIFETIME(AFortVolume, TransientTracker);
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}
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AFortVolume::AFortVolume() {
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this->BoundsMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BoundsMesh"));
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this->BlockingCubeFaceOne = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BlockingCubeFaceOne"));
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this->BlockingCubeFaceTwo = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BlockingCubeFaceTwo"));
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this->BlockingCubeFaceThree = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BlockingCubeFaceThree"));
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this->BlockingCubeFaceFour = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BlockingCubeFaceFour"));
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this->VolumeDefaultExitingTimeDelay = 5;
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this->ExitingTimeDelay = 5;
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this->OverridePlayset = NULL;
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this->bNeverAllowSaving = false;
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this->bShowPublishWatermark = false;
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this->bDestroyingActors = false;
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this->CurrentPlayset = NULL;
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this->VolumeState = EVolumeState::Uninitialized;
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this->TaskQueue = NULL;
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this->AIGroupEncounterID = 0;
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this->MaxActiveAI = 21;
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this->NavInvokerClass = NULL;
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this->NavigationInvokerBox = NULL;
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}
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