mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
202 lines
8.3 KiB
C++
202 lines
8.3 KiB
C++
#include "FortVehicleConfigs.h"
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UFortVehicleConfigs::UFortVehicleConfigs() {
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this->WaterTestFrequency = 0.50f;
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this->MinLinearSpeedRunningVarianceSq = 100.00f;
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this->MinAngularSpeedRunningVarianceSq = 100.00f;
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this->VehicleSleepCounter = 1.00f;
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this->VehicleErrorPerDistanceCentimeters = 1.00f;
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this->VehicleErrorPerDistanceCentimetersPerSecond = 0.00f;
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this->VehicleErrorPerAngleDegrees = 0.10f;
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this->VehicleErrorPerAngleDegreesPerSecond = 0.00f;
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this->VehicleErrorPerUpdate = 1.00f;
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this->VehicleMinSecondsBetweenUpdates = 0.07f;
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this->VehicleMinFOV = 80.00f;
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this->VehicleMaxFOV = 100.00f;
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this->VehicleMinFOVSpeed = 30.00f;
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this->VehicleMaxFOVSpeed = 120.00f;
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this->VehicleFOVInterpSpeed = 6.25f;
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this->VehicleInvalidErrorPerSecondTolerance = 100.00f;
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this->VehicleInvalidErrorMaxSeconds = 4.00f;
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this->VehicleInvalidErrorMinSeconds = 1.00f;
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this->InteractDistanceScalar = 1.00f;
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this->InPlaceRotationStrength = 14.00f;
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this->WheelRadius = 6.00f;
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this->IdleBrakeForce = 11.00f;
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this->TooFastBrakeForce = 11.00f;
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this->BrakeForce = 11.00f;
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this->AutoBrakeSpeed = 2.00f;
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this->WaterDragCoefficient = 25.00f;
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this->LateralFriction = 6.00f;
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this->VehicleCameraMaxSteerAlpha = 1.00f;
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this->MaxForwardSpeedToSwapReverseControls = 1.00f;
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this->MinSpeedSteeringAngle = 70.00f;
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this->MaxSpeedSteeringAngle = 20.00f;
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this->bSteerWithFrontWheels = true;
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this->bInvertSteeringWhenReversing = false;
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this->MaxRestSpeed = 10.00f;
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this->ImpactDamageSafeDegrees = 45.00f;
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this->MinSpeedToDamage = 25.00f;
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this->MaxSpeedToDamage = 70.00f;
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this->MinSpeedDamage = 5.00f;
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this->MaxSpeedDamage = 50.00f;
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this->MinSpeedDamageNoPlayer = 5.00f;
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this->MaxSpeedDamageNoPlayer = 25.00f;
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this->MinSpeedAIDamage = 5.00f;
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this->MaxSpeedAIDamage = 50.00f;
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this->MinSpeedAIDamageNoPlayer = 5.00f;
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this->MaxSpeedAIDamageNoPlayer = 25.00f;
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this->MinFallDamageHeight = 1200.00f;
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this->MaxFallDamageHeight = 6400.00f;
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this->MinFallDamage = 15.00f;
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this->MaxFallDamage = 600.00f;
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this->PlayerFallDamageMultiplier = 1.00f;
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this->MinImpactMagnitudeToDealDamageKmH = 80.00f;
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this->MaxImpactDamage = 100.00f;
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this->ImpactDamagePerImpulse = 0.02f;
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this->ImpactReductionPerTransverseVelocity = 1.00f;
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this->MaxImpactDamageReduction = 100.00f;
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this->PlayerImpactDamageMultiplier = 0.50f;
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this->VehicleEjectCooldown = 0.10f;
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this->VehicleFlipCooldown = 0.50f;
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this->CameraSpaceForwardDistanceOverride = 0.00f;
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this->PlayerToSocketSweepRadius = 30.00f;
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this->MinSpringHitNormal = -0.50f;
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this->VehicleCameraGraceZone = 0.00f;
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this->VehicleLeftAnalogSteeringDeadZone = 0.50f;
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this->VehicleCameraLeftAnalogMultiplier = 1.00f;
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this->VehicleGravity = -1200.00f;
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this->PlayerGravityMultiplier = 1.00f;
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this->InWaterTopSpeedMutliplier = 0.50f;
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this->VehicleInPlaceThreshold = 0.50f;
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this->VehicleWeightShiftPitchStrength = 1.00f;
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this->VehicleWeightShiftRollStrength = 1.00f;
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this->VehicleWeightShiftYawStrength = 1.00f;
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this->JumpRateMultiplier = 1.00f;
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this->VehicleDebugStrafeMultiplier = 1.00f;
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this->GravityVelocitySteerForwardThreshold = 3.00f;
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this->GravityVelocitySteerErrorThreshold = 1.00f;
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this->GravitySteerMultiplier = 0.05f;
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this->InWaterPushMultiplier = 1.20f;
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this->MinWheelRotationSpeed = 90.00f;
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this->WheelRotationAcceleration = 0.50f;
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this->WheelRotationDampingPerSecond = 10.00f;
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this->HonkTimeMax = 3.00f;
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this->HonkCooldownMax = 3.00f;
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this->HonkTimePerHonk = 0.25f;
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this->VehicleLookAheadLength = 500.00f;
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this->VehicleLookAheadInAirLength = 1000.00f;
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this->VehicleLookAheadMinSpeed = 45.00f;
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this->VehicleLookAheadMinNormal = 1.00f;
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this->VehicleLookAheadStiff = 120.00f;
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this->VehicleLookAheadDamp = 10.00f;
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this->VehicleLookAheadInAirStiff = 20.00f;
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this->VehicleLookAheadInAirDamp = 3.00f;
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this->VehicleLookAheadMaxAccel = 1000.00f;
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this->VehicleLookAheadMaxAccelInAir = 1000.00f;
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this->VehicleAirControlStiff = 5.00f;
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this->VehicleAirControlDamp = 3.00f;
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this->VehicleAirYawStrength = 5.00f;
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this->VehicleAirPitchStrength = 5.00f;
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this->DragCoefficient = 5.00f;
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this->DragCoefficient2 = 0.00f;
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this->MaxDragSpeed = 15.00f;
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this->MinLinearSpeedToWake = 5.00f;
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this->MinAngularSpeedToWake = 5.00f;
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this->MaxDriveInclineAngle = 45.00f;
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this->MaxAntigravityInclineAngle = 45.00f;
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this->MaxDriveTiltAngle = 70.00f;
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this->AxleOffsetZ = 7.00f;
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this->SpringStiffMultiplier = 1.00f;
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this->SpringDampMultiplier = 1.00f;
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this->SpringMaxAccelMultiplier = 1.00f;
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this->SpringLengthMultiplier = 1.00f;
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this->HasGroundSweepLengthMultiplier = 2.00f;
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this->AngularDragCoefficient = 1.80f;
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this->PitchAngularDrag = 1.00f;
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this->RollAngularDrag = 0.44f;
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this->VehicleAnalogReverse = 0.20f;
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this->PassengerDamageOnDestruction = 0.00f;
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this->MinFallDamageNormalScale = 0.50f;
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this->VehicleLookAheadMinSpeedInAir = 1.00f;
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this->VehicleAutoAirPitchStrength = 1.00f;
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this->VehicleAutoAirYawStrength = 1.00f;
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this->VehicleAutoAirRollStrength = 0.50f;
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this->VehicleMinVelAlongContactNormal = 1.00f;
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this->VehicleMaxVelAlongContactNormal = 30.00f;
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this->MinSameDirCollision = 0.50f;
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this->MinCollisionSpeedToCorrect = 10.00f;
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this->MinCollisionBoostNormal = 0.50f;
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this->CollisionSpeedBoostAlpha = 0.40f;
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this->CancelIgnoreForwardThreshold = 0.20f;
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this->DriverExitLaunchScalar = 1.00f;
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this->DriverExitLaunchUpScalar = 1.00f;
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this->DriverExitInAirLaunchScalar = 0.30f;
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this->DriverExitInAirLaunchUpScalar = 800.00f;
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this->PassengerExitLaunchScalar = 1.00f;
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this->PassengerExitLaunchUpScalar = 800.00f;
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this->PassengerExitInAirLaunchScalar = 1.00f;
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this->PassengerExitInAirLaunchUpScalar = 800.00f;
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this->AngularDragCoefficientRampedUp = 3.00f;
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this->PitchAngularDragRampedUp = 3.00f;
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this->VehicleAirYawStrengthRampedUp = 15.00f;
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this->VehicleAirPitchStrengthRampedUp = 25.00f;
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this->SteerBrakeMultiplier = 0.20f;
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this->WheelRadiusF = 10.00f;
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this->WheelRadiusB = 12.00f;
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this->PitchLeanStrength = 0.00f;
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this->MaxForwardVelAccelLean = 0.00f;
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this->MaxReverseVelAccelLean = 0.00f;
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this->MaxSteerForAccelLean = 0.00f;
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this->MinYawSpeedForLean = 1.00f;
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this->YawLeanStrength = 1500.00f;
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this->AccelerationPitchCooldown = 1000.00f;
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this->YawLeanCooldown = 0.00f;
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this->MaxAccelPitch = 500.00f;
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this->MaxYawLean = 200.00f;
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this->ContactModificationOffset = 15.00f;
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this->VehicleFloorFriction = 0.00f;
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this->VehicleSideScrapeFriction = 0.10f;
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this->VehicleSideScrapeMaxCosAngle = 0.70f;
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this->GroundCheckSweepRadius = 20.00f;
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this->SMSleepCounter = 0.00f;
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this->CorrectOrientationTimeout = 0.50f;
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this->NudgeOrientationTimeout = 0.50f;
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this->NudgeDistance = 10.00f;
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this->CorrectOrientationLinearCoefficient = 100.00f;
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this->CorrectOrientationAngularCoefficient = 250.00f;
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this->SpringCollisionChannel = ECC_Vehicle;
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this->bVehicleCameraSteering = false;
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this->bVehicleScreenSpaceSteering = false;
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this->bVehicleCameraLeftAnalogSteering = true;
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this->bUseKinematicReplicationWhenNotRendered = true;
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this->bCanDoTricks = true;
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this->bShouldDriverHaveReticle = false;
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this->PawnLaunchVerticalVelocityScale = 2.00f;
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this->PawnLaunchForwardVelocityScale = 0.50f;
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this->PawnLaunchMaxSpeed = 6000.00f;
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this->PawnLaunchAngleAdjustment = 1.00f;
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this->DestructionTraceAheadMinSpeed = 0.00f;
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this->DestructionTraceAheadAmount = 0.05f;
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this->DestructionImpulseAmount = 50.00f;
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this->bCanDestroyProps = true;
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this->HitRequiredMinSpeed = 636.00f;
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this->MaxHealthToDestroyProp = 100.00f;
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this->MaxBudgetForActorTick = 2;
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this->MinBudgetForReducedSpring = 2;
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this->bShouldServerRunReducedSprings = false;
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this->MaxReducedSpringsPerTick = 4;
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this->bSupportsWraps = true;
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this->ExitVehicleCoolDown = 0.00f;
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this->bInheritScale = false;
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this->bDontApplyDragInAir = true;
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this->HoldToExitTime = 0.00f;
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this->bDriverCanDamageVehicle = true;
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this->ForceExitZOffset = 0.00f;
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this->MaxWheelSpinWound = 100000.00f;
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this->bUseFuel = false;
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this->bBlockBuilding = false;
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this->bPreferDriverSeatWhenEmpty = true;
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}
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