#include "FortVehicleConfigs.h" UFortVehicleConfigs::UFortVehicleConfigs() { this->WaterTestFrequency = 0.50f; this->MinLinearSpeedRunningVarianceSq = 100.00f; this->MinAngularSpeedRunningVarianceSq = 100.00f; this->VehicleSleepCounter = 1.00f; this->VehicleErrorPerDistanceCentimeters = 1.00f; this->VehicleErrorPerDistanceCentimetersPerSecond = 0.00f; this->VehicleErrorPerAngleDegrees = 0.10f; this->VehicleErrorPerAngleDegreesPerSecond = 0.00f; this->VehicleErrorPerUpdate = 1.00f; this->VehicleMinSecondsBetweenUpdates = 0.07f; this->VehicleMinFOV = 80.00f; this->VehicleMaxFOV = 100.00f; this->VehicleMinFOVSpeed = 30.00f; this->VehicleMaxFOVSpeed = 120.00f; this->VehicleFOVInterpSpeed = 6.25f; this->VehicleInvalidErrorPerSecondTolerance = 100.00f; this->VehicleInvalidErrorMaxSeconds = 4.00f; this->VehicleInvalidErrorMinSeconds = 1.00f; this->InteractDistanceScalar = 1.00f; this->InPlaceRotationStrength = 14.00f; this->WheelRadius = 6.00f; this->IdleBrakeForce = 11.00f; this->TooFastBrakeForce = 11.00f; this->BrakeForce = 11.00f; this->AutoBrakeSpeed = 2.00f; this->WaterDragCoefficient = 25.00f; this->LateralFriction = 6.00f; this->VehicleCameraMaxSteerAlpha = 1.00f; this->MaxForwardSpeedToSwapReverseControls = 1.00f; this->MinSpeedSteeringAngle = 70.00f; this->MaxSpeedSteeringAngle = 20.00f; this->bSteerWithFrontWheels = true; this->bInvertSteeringWhenReversing = false; this->MaxRestSpeed = 10.00f; this->ImpactDamageSafeDegrees = 45.00f; this->MinSpeedToDamage = 25.00f; this->MaxSpeedToDamage = 70.00f; this->MinSpeedDamage = 5.00f; this->MaxSpeedDamage = 50.00f; this->MinSpeedDamageNoPlayer = 5.00f; this->MaxSpeedDamageNoPlayer = 25.00f; this->MinSpeedAIDamage = 5.00f; this->MaxSpeedAIDamage = 50.00f; this->MinSpeedAIDamageNoPlayer = 5.00f; this->MaxSpeedAIDamageNoPlayer = 25.00f; this->MinFallDamageHeight = 1200.00f; this->MaxFallDamageHeight = 6400.00f; this->MinFallDamage = 15.00f; this->MaxFallDamage = 600.00f; this->PlayerFallDamageMultiplier = 1.00f; this->MinImpactMagnitudeToDealDamageKmH = 80.00f; this->MaxImpactDamage = 100.00f; this->ImpactDamagePerImpulse = 0.02f; this->ImpactReductionPerTransverseVelocity = 1.00f; this->MaxImpactDamageReduction = 100.00f; this->PlayerImpactDamageMultiplier = 0.50f; this->VehicleEjectCooldown = 0.10f; this->VehicleFlipCooldown = 0.50f; this->CameraSpaceForwardDistanceOverride = 0.00f; this->PlayerToSocketSweepRadius = 30.00f; this->MinSpringHitNormal = -0.50f; this->VehicleCameraGraceZone = 0.00f; this->VehicleLeftAnalogSteeringDeadZone = 0.50f; this->VehicleCameraLeftAnalogMultiplier = 1.00f; this->VehicleGravity = -1200.00f; this->PlayerGravityMultiplier = 1.00f; this->InWaterTopSpeedMutliplier = 0.50f; this->VehicleInPlaceThreshold = 0.50f; this->VehicleWeightShiftPitchStrength = 1.00f; this->VehicleWeightShiftRollStrength = 1.00f; this->VehicleWeightShiftYawStrength = 1.00f; this->JumpRateMultiplier = 1.00f; this->VehicleDebugStrafeMultiplier = 1.00f; this->GravityVelocitySteerForwardThreshold = 3.00f; this->GravityVelocitySteerErrorThreshold = 1.00f; this->GravitySteerMultiplier = 0.05f; this->InWaterPushMultiplier = 1.20f; this->MinWheelRotationSpeed = 90.00f; this->WheelRotationAcceleration = 0.50f; this->WheelRotationDampingPerSecond = 10.00f; this->HonkTimeMax = 3.00f; this->HonkCooldownMax = 3.00f; this->HonkTimePerHonk = 0.25f; this->VehicleLookAheadLength = 500.00f; this->VehicleLookAheadInAirLength = 1000.00f; this->VehicleLookAheadMinSpeed = 45.00f; this->VehicleLookAheadMinNormal = 1.00f; this->VehicleLookAheadStiff = 120.00f; this->VehicleLookAheadDamp = 10.00f; this->VehicleLookAheadInAirStiff = 20.00f; this->VehicleLookAheadInAirDamp = 3.00f; this->VehicleLookAheadMaxAccel = 1000.00f; this->VehicleLookAheadMaxAccelInAir = 1000.00f; this->VehicleAirControlStiff = 5.00f; this->VehicleAirControlDamp = 3.00f; this->VehicleAirYawStrength = 5.00f; this->VehicleAirPitchStrength = 5.00f; this->DragCoefficient = 5.00f; this->DragCoefficient2 = 0.00f; this->MaxDragSpeed = 15.00f; this->MinLinearSpeedToWake = 5.00f; this->MinAngularSpeedToWake = 5.00f; this->MaxDriveInclineAngle = 45.00f; this->MaxAntigravityInclineAngle = 45.00f; this->MaxDriveTiltAngle = 70.00f; this->AxleOffsetZ = 7.00f; this->SpringStiffMultiplier = 1.00f; this->SpringDampMultiplier = 1.00f; this->SpringMaxAccelMultiplier = 1.00f; this->SpringLengthMultiplier = 1.00f; this->HasGroundSweepLengthMultiplier = 2.00f; this->AngularDragCoefficient = 1.80f; this->PitchAngularDrag = 1.00f; this->RollAngularDrag = 0.44f; this->VehicleAnalogReverse = 0.20f; this->PassengerDamageOnDestruction = 0.00f; this->MinFallDamageNormalScale = 0.50f; this->VehicleLookAheadMinSpeedInAir = 1.00f; this->VehicleAutoAirPitchStrength = 1.00f; this->VehicleAutoAirYawStrength = 1.00f; this->VehicleAutoAirRollStrength = 0.50f; this->VehicleMinVelAlongContactNormal = 1.00f; this->VehicleMaxVelAlongContactNormal = 30.00f; this->MinSameDirCollision = 0.50f; this->MinCollisionSpeedToCorrect = 10.00f; this->MinCollisionBoostNormal = 0.50f; this->CollisionSpeedBoostAlpha = 0.40f; this->CancelIgnoreForwardThreshold = 0.20f; this->DriverExitLaunchScalar = 1.00f; this->DriverExitLaunchUpScalar = 1.00f; this->DriverExitInAirLaunchScalar = 0.30f; this->DriverExitInAirLaunchUpScalar = 800.00f; this->PassengerExitLaunchScalar = 1.00f; this->PassengerExitLaunchUpScalar = 800.00f; this->PassengerExitInAirLaunchScalar = 1.00f; this->PassengerExitInAirLaunchUpScalar = 800.00f; this->AngularDragCoefficientRampedUp = 3.00f; this->PitchAngularDragRampedUp = 3.00f; this->VehicleAirYawStrengthRampedUp = 15.00f; this->VehicleAirPitchStrengthRampedUp = 25.00f; this->SteerBrakeMultiplier = 0.20f; this->WheelRadiusF = 10.00f; this->WheelRadiusB = 12.00f; this->PitchLeanStrength = 0.00f; this->MaxForwardVelAccelLean = 0.00f; this->MaxReverseVelAccelLean = 0.00f; this->MaxSteerForAccelLean = 0.00f; this->MinYawSpeedForLean = 1.00f; this->YawLeanStrength = 1500.00f; this->AccelerationPitchCooldown = 1000.00f; this->YawLeanCooldown = 0.00f; this->MaxAccelPitch = 500.00f; this->MaxYawLean = 200.00f; this->ContactModificationOffset = 15.00f; this->VehicleFloorFriction = 0.00f; this->VehicleSideScrapeFriction = 0.10f; this->VehicleSideScrapeMaxCosAngle = 0.70f; this->GroundCheckSweepRadius = 20.00f; this->SMSleepCounter = 0.00f; this->CorrectOrientationTimeout = 0.50f; this->NudgeOrientationTimeout = 0.50f; this->NudgeDistance = 10.00f; this->CorrectOrientationLinearCoefficient = 100.00f; this->CorrectOrientationAngularCoefficient = 250.00f; this->SpringCollisionChannel = ECC_Vehicle; this->bVehicleCameraSteering = false; this->bVehicleScreenSpaceSteering = false; this->bVehicleCameraLeftAnalogSteering = true; this->bUseKinematicReplicationWhenNotRendered = true; this->bCanDoTricks = true; this->bShouldDriverHaveReticle = false; this->PawnLaunchVerticalVelocityScale = 2.00f; this->PawnLaunchForwardVelocityScale = 0.50f; this->PawnLaunchMaxSpeed = 6000.00f; this->PawnLaunchAngleAdjustment = 1.00f; this->DestructionTraceAheadMinSpeed = 0.00f; this->DestructionTraceAheadAmount = 0.05f; this->DestructionImpulseAmount = 50.00f; this->bCanDestroyProps = true; this->HitRequiredMinSpeed = 636.00f; this->MaxHealthToDestroyProp = 100.00f; this->MaxBudgetForActorTick = 2; this->MinBudgetForReducedSpring = 2; this->bShouldServerRunReducedSprings = false; this->MaxReducedSpringsPerTick = 4; this->bSupportsWraps = true; this->ExitVehicleCoolDown = 0.00f; this->bInheritScale = false; this->bDontApplyDragInAir = true; this->HoldToExitTime = 0.00f; this->bDriverCanDamageVehicle = true; this->ForceExitZOffset = 0.00f; this->MaxWheelSpinWound = 100000.00f; this->bUseFuel = false; this->bBlockBuilding = false; this->bPreferDriverSeatWhenEmpty = true; }