mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
22 lines
503 B
C++
22 lines
503 B
C++
#include "FortVehicleAudioVoice.h"
|
|
|
|
void UFortVehicleAudioVoice::StopAllAudio() {
|
|
}
|
|
|
|
void UFortVehicleAudioVoice::SetParamRange(float Min, float Max) {
|
|
}
|
|
|
|
void UFortVehicleAudioVoice::SetParamExplicit(FName Name, float Param) {
|
|
}
|
|
|
|
void UFortVehicleAudioVoice::SetParam(float Param) {
|
|
}
|
|
|
|
UFortVehicleAudioVoice::UFortVehicleAudioVoice() {
|
|
this->LoopingSound = NULL;
|
|
this->bFadeWhenOwnerDestroyed = true;
|
|
this->FadeTimeWhenOwnerDestroyed = 0.50f;
|
|
this->OneShotGateInterpSpeed = 10.00f;
|
|
}
|
|
|