#include "FortVehicleAudioVoice.h" void UFortVehicleAudioVoice::StopAllAudio() { } void UFortVehicleAudioVoice::SetParamRange(float Min, float Max) { } void UFortVehicleAudioVoice::SetParamExplicit(FName Name, float Param) { } void UFortVehicleAudioVoice::SetParam(float Param) { } UFortVehicleAudioVoice::UFortVehicleAudioVoice() { this->LoopingSound = NULL; this->bFadeWhenOwnerDestroyed = true; this->FadeTimeWhenOwnerDestroyed = 0.50f; this->OneShotGateInterpSpeed = 10.00f; }