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42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
#include "FortVehicleAnimInstance_Jackal.h"
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UFortVehicleAnimInstance_Jackal::UFortVehicleAnimInstance_Jackal() {
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this->JackalVehicle = NULL;
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this->bIsSprinting = true;
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this->LocomotionCardinalDirection = EFortCardinalDirection::North;
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this->RunForwardAlpha = 0.00f;
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this->LeanYaw = 0.00f;
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this->CombatLeanYaw = 0.00f;
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this->bPlayJumpTrickVertical = false;
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this->bPlayJumpTrick = false;
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this->bIsMoving = false;
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this->bInAir = false;
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this->bIsVehicleJumping = false;
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this->bIsBoosting = false;
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this->bIsOnSlope = false;
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this->bPlayMovingFast = false;
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this->bPlayDriveSouth = false;
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this->bPlayAdditiveLeans = false;
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this->bIdleToMovementStartTransition = false;
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this->bMovementLoopToMovementStopTransition = false;
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this->bLocomotionPoseToJumpTransition = false;
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this->bJumpToLocomotionPoseTransition = false;
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this->bIdleToMovementLoopTransition = false;
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this->bMovementLoopToPivotTransition = false;
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this->bMovementLoopToIdleTransition = false;
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this->bDefaultToJumpCombatStartTransition = false;
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this->bJumpApexToJumpFallTransition = false;
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this->bDefaultToJumpStartTransition = false;
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this->bCombatModeToSprintModeTransition = false;
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this->bSprintModeToCombatModeTransition = false;
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this->bIsPlayingEmoteOnHoverboard = false;
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this->bShouldApplyAdditive = false;
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this->bIsBothLegFK = false;
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this->InPlaceLeansBlendSpaceAlpha = 0.00f;
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this->CombatLeanYawMultiplier = 0.65f;
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this->SlopeCheckPitchThresholdDegrees = 20.00f;
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this->SlopeCheckYawThresholdDegrees = 20.00f;
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this->AdditiveLeansSpeedThreshold = 70.00f;
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}
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