Files
UnrealEvent/Project/Source/FortniteGame/Private/FortVehicleAnimInstance_Jackal.cpp
2026-04-22 15:51:07 +02:00

42 lines
1.6 KiB
C++

#include "FortVehicleAnimInstance_Jackal.h"
UFortVehicleAnimInstance_Jackal::UFortVehicleAnimInstance_Jackal() {
this->JackalVehicle = NULL;
this->bIsSprinting = true;
this->LocomotionCardinalDirection = EFortCardinalDirection::North;
this->RunForwardAlpha = 0.00f;
this->LeanYaw = 0.00f;
this->CombatLeanYaw = 0.00f;
this->bPlayJumpTrickVertical = false;
this->bPlayJumpTrick = false;
this->bIsMoving = false;
this->bInAir = false;
this->bIsVehicleJumping = false;
this->bIsBoosting = false;
this->bIsOnSlope = false;
this->bPlayMovingFast = false;
this->bPlayDriveSouth = false;
this->bPlayAdditiveLeans = false;
this->bIdleToMovementStartTransition = false;
this->bMovementLoopToMovementStopTransition = false;
this->bLocomotionPoseToJumpTransition = false;
this->bJumpToLocomotionPoseTransition = false;
this->bIdleToMovementLoopTransition = false;
this->bMovementLoopToPivotTransition = false;
this->bMovementLoopToIdleTransition = false;
this->bDefaultToJumpCombatStartTransition = false;
this->bJumpApexToJumpFallTransition = false;
this->bDefaultToJumpStartTransition = false;
this->bCombatModeToSprintModeTransition = false;
this->bSprintModeToCombatModeTransition = false;
this->bIsPlayingEmoteOnHoverboard = false;
this->bShouldApplyAdditive = false;
this->bIsBothLegFK = false;
this->InPlaceLeansBlendSpaceAlpha = 0.00f;
this->CombatLeanYawMultiplier = 0.65f;
this->SlopeCheckPitchThresholdDegrees = 20.00f;
this->SlopeCheckYawThresholdDegrees = 20.00f;
this->AdditiveLeansSpeedThreshold = 70.00f;
}