#include "FortVehicleAnimInstance_Jackal.h" UFortVehicleAnimInstance_Jackal::UFortVehicleAnimInstance_Jackal() { this->JackalVehicle = NULL; this->bIsSprinting = true; this->LocomotionCardinalDirection = EFortCardinalDirection::North; this->RunForwardAlpha = 0.00f; this->LeanYaw = 0.00f; this->CombatLeanYaw = 0.00f; this->bPlayJumpTrickVertical = false; this->bPlayJumpTrick = false; this->bIsMoving = false; this->bInAir = false; this->bIsVehicleJumping = false; this->bIsBoosting = false; this->bIsOnSlope = false; this->bPlayMovingFast = false; this->bPlayDriveSouth = false; this->bPlayAdditiveLeans = false; this->bIdleToMovementStartTransition = false; this->bMovementLoopToMovementStopTransition = false; this->bLocomotionPoseToJumpTransition = false; this->bJumpToLocomotionPoseTransition = false; this->bIdleToMovementLoopTransition = false; this->bMovementLoopToPivotTransition = false; this->bMovementLoopToIdleTransition = false; this->bDefaultToJumpCombatStartTransition = false; this->bJumpApexToJumpFallTransition = false; this->bDefaultToJumpStartTransition = false; this->bCombatModeToSprintModeTransition = false; this->bSprintModeToCombatModeTransition = false; this->bIsPlayingEmoteOnHoverboard = false; this->bShouldApplyAdditive = false; this->bIsBothLegFK = false; this->InPlaceLeansBlendSpaceAlpha = 0.00f; this->CombatLeanYawMultiplier = 0.65f; this->SlopeCheckPitchThresholdDegrees = 20.00f; this->SlopeCheckYawThresholdDegrees = 20.00f; this->AdditiveLeansSpeedThreshold = 70.00f; }