mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
35 lines
676 B
C++
35 lines
676 B
C++
#include "FortUIZone.h"
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void AFortUIZone::ToggleTargetInfoSensing() {
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}
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void AFortUIZone::ToggleTargetInfoPaths() {
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}
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void AFortUIZone::ToggleTargetInfoLock(bool bTraceComplex) {
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}
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void AFortUIZone::ToggleTargetInfoAI() {
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}
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void AFortUIZone::ToggleTargetInfo() {
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}
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FName AFortUIZone::GetCurrentCursorModeAction() {
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return NAME_None;
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}
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void AFortUIZone::CloseFullScreenMap() {
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}
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AFortUIZone::AFortUIZone() {
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this->CombatGraph = NULL;
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this->FactorGraph = NULL;
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this->IntensityGraph = NULL;
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this->PIDValuesGraph = NULL;
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this->PIDContributionsGraph = NULL;
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this->UtilitiesGraph = NULL;
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this->CurrentContextualReticleIconType = FCR_None;
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}
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