#include "FortUIZone.h" void AFortUIZone::ToggleTargetInfoSensing() { } void AFortUIZone::ToggleTargetInfoPaths() { } void AFortUIZone::ToggleTargetInfoLock(bool bTraceComplex) { } void AFortUIZone::ToggleTargetInfoAI() { } void AFortUIZone::ToggleTargetInfo() { } FName AFortUIZone::GetCurrentCursorModeAction() { return NAME_None; } void AFortUIZone::CloseFullScreenMap() { } AFortUIZone::AFortUIZone() { this->CombatGraph = NULL; this->FactorGraph = NULL; this->IntensityGraph = NULL; this->PIDValuesGraph = NULL; this->PIDContributionsGraph = NULL; this->UtilitiesGraph = NULL; this->CurrentContextualReticleIconType = FCR_None; }