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https://github.com/ApfelTeeSaft/UnrealEvent.git
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26 lines
890 B
C++
26 lines
890 B
C++
#include "FortTracerBase.h"
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#include "Components/StaticMeshComponent.h"
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#include "MovementComp_Tracer.h"
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void AFortTracerBase::Init(const FVector& Start, const FVector& End) {
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}
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AFortTracerBase::AFortTracerBase() {
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this->TracerMovementComponent = CreateDefaultSubobject<UMovementComp_Tracer>(TEXT("TracerComp0"));
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this->TracerMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("TracerMesh0"));
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this->BulletWhipTrackerComponent = NULL;
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this->SpeedScaleMinRange = 2048.00f;
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this->SpeedScaleMaxRange = 5000.00f;
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this->SpeedScaleMinMultiplier = 1.00f;
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this->SpeedScaleMaxMultiplier = 1.50f;
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this->MeshScaleTime = 10.00f;
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this->BulletWhipTrackerComponentClass = NULL;
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this->bScaleOnDeath = true;
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this->bScaleSpeed = true;
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this->bScaledUp = false;
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this->bDead = false;
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this->bOwnedByPool = false;
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this->CurrentScale = 0.00f;
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}
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