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25 lines
698 B
C++
25 lines
698 B
C++
#include "FortToyContext.h"
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void UFortToyContext::PrintToMessageFeed(const FText& MESSAGE) {
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}
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FText UFortToyContext::PickToyOwnerNameStyle(AFortPlayerState* Instigator) {
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return FText::GetEmpty();
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}
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FString UFortToyContext::GetFilteredPlayerName(AFortPlayerState* Instigator) {
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return TEXT("");
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}
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FText UFortToyContext::FormatPlayerNameForDisplay(AFortPlayerState* Subject, EMessageFeedSubject SubjectType) {
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return FText::GetEmpty();
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}
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bool UFortToyContext::ConditionalPrintToMessageFeed(AFortPlayerState* Instigator, FVector MessageLocation, EMessageFeedRelationshipFilter RelationshipFilter, const FText& MESSAGE) {
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return false;
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}
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UFortToyContext::UFortToyContext() {
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}
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