mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
#include "FortTooltip.h"
|
|
|
|
void UFortTooltip::SetLocalizationText(const FString& Name, FText Value) {
|
|
}
|
|
|
|
void UFortTooltip::SetLocalizationInt(const FString& Name, int32 Value) {
|
|
}
|
|
|
|
void UFortTooltip::SetLocalizationFloat(const FString& Name, float Value) {
|
|
}
|
|
|
|
bool UFortTooltip::GetValueData(const UObject* ObjectToDescribe, const UFortTooltipContext* Context, const FGameplayTag& Token, FFortTooltipValueData& OutData) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortTooltip::GetTokenizedDescriptionText(const UObject* ObjectToDescribe, const FGameplayTag& Tag, const UFortTooltipContext* Context, TArray<FText>& OutDescription) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortTooltip::GetTextForToken(const UObject* ObjectToDescribe, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, FText& OutText) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortTooltip::GetNumericValue(const UObject* ObjectToDescribe, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, float& OutVal) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortTooltip::BP_GetValueData_Implementation(const UObject* ObjectToDescribe, const UFortTooltipContext* Context, const FGameplayTag& Token, FFortTooltipValueData& OutData) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortTooltip::BP_GetTokenizedDescriptionText_Implementation(const UObject* ObjectToDescribe, const FGameplayTag& Tag, const UFortTooltipContext* Context, TArray<FText>& OutDescription) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortTooltip::BP_GetTextForToken_Implementation(const UObject* ObjectToDescribe, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, FText& OutText) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortTooltip::BP_GetNumericValue_Implementation(const UObject* ObjectToDescribe, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, float& OutVal) const {
|
|
return false;
|
|
}
|
|
|
|
UFortTooltip::UFortTooltip() {
|
|
}
|
|
|