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2026-04-22 15:51:07 +02:00

22 lines
546 B
C++

#include "FortTieredCollectionLayout.h"
bool UFortTieredCollectionLayout::ShouldUseTierAsRandomSeed() const {
return false;
}
int32 UFortTieredCollectionLayout::GetMissionPointsForTier(int32 Tier) const {
return 0;
}
FText UFortTieredCollectionLayout::GetCollectionLayoutDisplayName() const {
return FText::GetEmpty();
}
UFortTieredCollectionLayout::UFortTieredCollectionLayout() {
this->bUseTierAsRandomSeed = true;
this->bFiniteTiers = true;
this->MaxNumberOfTiersAllowed = 0;
this->InitialTierUnlocked = -1;
}