mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
59 lines
2.3 KiB
C++
59 lines
2.3 KiB
C++
#include "FortTeamSettingsComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortTeamSettingsComponent::OnRep_NameplateDisplayMode() {
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}
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void UFortTeamSettingsComponent::OnRep_EnabledSettings() {
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}
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void UFortTeamSettingsComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortTeamSettingsComponent, TeamIndex);
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DOREPLIFETIME(UFortTeamSettingsComponent, bBlockBuilding);
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DOREPLIFETIME(UFortTeamSettingsComponent, bInstantReload);
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DOREPLIFETIME(UFortTeamSettingsComponent, bInfiniteAmmo);
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DOREPLIFETIME(UFortTeamSettingsComponent, bInfiniteResources);
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DOREPLIFETIME(UFortTeamSettingsComponent, bApplyJumpPenalty);
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DOREPLIFETIME(UFortTeamSettingsComponent, bGliderRedeploy);
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DOREPLIFETIME(UFortTeamSettingsComponent, bFlyEnabled);
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DOREPLIFETIME(UFortTeamSettingsComponent, bRunOutTimeToWin);
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DOREPLIFETIME(UFortTeamSettingsComponent, MaximumResources);
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DOREPLIFETIME(UFortTeamSettingsComponent, NameplateDisplayMode);
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DOREPLIFETIME(UFortTeamSettingsComponent, EnabledSettings);
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}
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UFortTeamSettingsComponent::UFortTeamSettingsComponent() {
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this->TeamIndex = 255;
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this->MaxHealth = 0.00f;
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this->StartingHealth = 0.00f;
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this->MaxShield = 0.00f;
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this->StartingShield = 0.00f;
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this->DBNOSetting = EDBNOMutatorType::Default;
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this->RespawnHeight = 0.00f;
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this->RespawnTime = 0.00f;
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this->SpawnLocationSetting = EFortMinigamePlayerSpawnLocationSetting::SpawnPads;
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this->bBlockBuilding = false;
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this->bInstantReload = false;
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this->bInfiniteAmmo = false;
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this->bInfiniteResources = false;
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this->DropAllItemsOverride = EAthenaLootDropOverride::NoOverride;
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this->HealthSiphonValue = 0;
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this->WoodSiphonValue = 0;
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this->StoneSiphonValue = 0;
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this->MetalSiphonValue = 0;
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this->FallDamageMultiplier = 0.00f;
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this->GravityOverride = 0;
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this->bApplyJumpPenalty = false;
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this->bGliderRedeploy = false;
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this->bFlyEnabled = false;
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this->PlayerLives = 0;
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this->TeamToMoveToWhenOutOfSpawns = 0;
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this->bRunOutTimeToWin = false;
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this->MaximumResources = 0;
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this->HarvestRateMutliplier = 0.00f;
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this->NameplateDisplayMode = EIndicatorDisplayMode::Default;
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}
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