#include "FortTeamSettingsComponent.h" #include "Net/UnrealNetwork.h" void UFortTeamSettingsComponent::OnRep_NameplateDisplayMode() { } void UFortTeamSettingsComponent::OnRep_EnabledSettings() { } void UFortTeamSettingsComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortTeamSettingsComponent, TeamIndex); DOREPLIFETIME(UFortTeamSettingsComponent, bBlockBuilding); DOREPLIFETIME(UFortTeamSettingsComponent, bInstantReload); DOREPLIFETIME(UFortTeamSettingsComponent, bInfiniteAmmo); DOREPLIFETIME(UFortTeamSettingsComponent, bInfiniteResources); DOREPLIFETIME(UFortTeamSettingsComponent, bApplyJumpPenalty); DOREPLIFETIME(UFortTeamSettingsComponent, bGliderRedeploy); DOREPLIFETIME(UFortTeamSettingsComponent, bFlyEnabled); DOREPLIFETIME(UFortTeamSettingsComponent, bRunOutTimeToWin); DOREPLIFETIME(UFortTeamSettingsComponent, MaximumResources); DOREPLIFETIME(UFortTeamSettingsComponent, NameplateDisplayMode); DOREPLIFETIME(UFortTeamSettingsComponent, EnabledSettings); } UFortTeamSettingsComponent::UFortTeamSettingsComponent() { this->TeamIndex = 255; this->MaxHealth = 0.00f; this->StartingHealth = 0.00f; this->MaxShield = 0.00f; this->StartingShield = 0.00f; this->DBNOSetting = EDBNOMutatorType::Default; this->RespawnHeight = 0.00f; this->RespawnTime = 0.00f; this->SpawnLocationSetting = EFortMinigamePlayerSpawnLocationSetting::SpawnPads; this->bBlockBuilding = false; this->bInstantReload = false; this->bInfiniteAmmo = false; this->bInfiniteResources = false; this->DropAllItemsOverride = EAthenaLootDropOverride::NoOverride; this->HealthSiphonValue = 0; this->WoodSiphonValue = 0; this->StoneSiphonValue = 0; this->MetalSiphonValue = 0; this->FallDamageMultiplier = 0.00f; this->GravityOverride = 0; this->bApplyJumpPenalty = false; this->bGliderRedeploy = false; this->bFlyEnabled = false; this->PlayerLives = 0; this->TeamToMoveToWhenOutOfSpawns = 0; this->bRunOutTimeToWin = false; this->MaximumResources = 0; this->HarvestRateMutliplier = 0.00f; this->NameplateDisplayMode = EIndicatorDisplayMode::Default; }