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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
29 lines
842 B
C++
29 lines
842 B
C++
#include "FortTeamInfo.h"
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#include "Net/UnrealNetwork.h"
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void AFortTeamInfo::OnSpottedActorDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
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}
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int32 AFortTeamInfo::GetTeamLevel() const {
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return 0;
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}
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int32 AFortTeamInfo::GetTeamExperience() const {
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return 0;
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}
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void AFortTeamInfo::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortTeamInfo, Team);
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DOREPLIFETIME(AFortTeamInfo, ChatRoomId);
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DOREPLIFETIME(AFortTeamInfo, TeamSpottedActors);
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DOREPLIFETIME(AFortTeamInfo, PrivateInfo);
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}
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AFortTeamInfo::AFortTeamInfo() {
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this->Team = 0;
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this->PrivateInfo = NULL;
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}
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