Files
2026-04-22 15:51:07 +02:00

29 lines
842 B
C++

#include "FortTeamInfo.h"
#include "Net/UnrealNetwork.h"
void AFortTeamInfo::OnSpottedActorDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
}
int32 AFortTeamInfo::GetTeamLevel() const {
return 0;
}
int32 AFortTeamInfo::GetTeamExperience() const {
return 0;
}
void AFortTeamInfo::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortTeamInfo, Team);
DOREPLIFETIME(AFortTeamInfo, ChatRoomId);
DOREPLIFETIME(AFortTeamInfo, TeamSpottedActors);
DOREPLIFETIME(AFortTeamInfo, PrivateInfo);
}
AFortTeamInfo::AFortTeamInfo() {
this->Team = 0;
this->PrivateInfo = NULL;
}