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19 lines
802 B
C++
19 lines
802 B
C++
#include "FortSplineAudioActor.h"
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#include "Components/AudioComponent.h"
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#include "Components/SplineComponent.h"
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AFortSplineAudioActor::AFortSplineAudioActor() {
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this->UpdateFrequencyInaudible = 3.00f;
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this->UpdateFrequencyAudible = 1.00f;
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this->MaxAudibleRange = 5000.00f;
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this->NumSamplePoints = 30;
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this->ClosestPointSound = NULL;
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this->NextClosestPointSound = NULL;
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this->MidPointSound = NULL;
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this->AudioSpline = CreateDefaultSubobject<USplineComponent>(TEXT("AudioSpline"));
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this->AudioAtClosestPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("ClosestPoint"));
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this->AudioAtNextClosestPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("NextClosestPoint"));
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this->AudioAtMidPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("MidPoint"));
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}
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