Files
2026-04-22 15:51:07 +02:00

19 lines
802 B
C++

#include "FortSplineAudioActor.h"
#include "Components/AudioComponent.h"
#include "Components/SplineComponent.h"
AFortSplineAudioActor::AFortSplineAudioActor() {
this->UpdateFrequencyInaudible = 3.00f;
this->UpdateFrequencyAudible = 1.00f;
this->MaxAudibleRange = 5000.00f;
this->NumSamplePoints = 30;
this->ClosestPointSound = NULL;
this->NextClosestPointSound = NULL;
this->MidPointSound = NULL;
this->AudioSpline = CreateDefaultSubobject<USplineComponent>(TEXT("AudioSpline"));
this->AudioAtClosestPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("ClosestPoint"));
this->AudioAtNextClosestPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("NextClosestPoint"));
this->AudioAtMidPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("MidPoint"));
}