#include "FortSplineAudioActor.h" #include "Components/AudioComponent.h" #include "Components/SplineComponent.h" AFortSplineAudioActor::AFortSplineAudioActor() { this->UpdateFrequencyInaudible = 3.00f; this->UpdateFrequencyAudible = 1.00f; this->MaxAudibleRange = 5000.00f; this->NumSamplePoints = 30; this->ClosestPointSound = NULL; this->NextClosestPointSound = NULL; this->MidPointSound = NULL; this->AudioSpline = CreateDefaultSubobject(TEXT("AudioSpline")); this->AudioAtClosestPoint = CreateDefaultSubobject(TEXT("ClosestPoint")); this->AudioAtNextClosestPoint = CreateDefaultSubobject(TEXT("NextClosestPoint")); this->AudioAtMidPoint = CreateDefaultSubobject(TEXT("MidPoint")); }