Files
2026-04-22 15:51:07 +02:00

107 lines
4.0 KiB
C++

#include "FortSafeZoneIndicator.h"
#include "Components/StaticMeshComponent.h"
#include "Net/UnrealNetwork.h"
void AFortSafeZoneIndicator::SetSafeZoneRadiusAndCenter(float InRadius, FVector InLocation) {
}
void AFortSafeZoneIndicator::OnRep_NumActiveMegaStormCircles(int32 PrevNumActiveMegaStormCircles) {
}
void AFortSafeZoneIndicator::OnBeginStartingStateEffects() {
}
void AFortSafeZoneIndicator::MegaStormMinTimerExpired() {
}
float AFortSafeZoneIndicator::GetTimeSinceSafeZonesStart() const {
return 0.0f;
}
float AFortSafeZoneIndicator::GetSafeZoneShrinkSpeed() {
return 0.0f;
}
float AFortSafeZoneIndicator::GetSafeZoneRadius() const {
return 0.0f;
}
FVector AFortSafeZoneIndicator::GetSafeZoneCenter() const {
return FVector{};
}
void AFortSafeZoneIndicator::GetMovementAudioCurveValues(float Time, float& CrossfadeValue, float& PitchModValue) const {
}
void AFortSafeZoneIndicator::GetClockTickingAudioCurveValues(float Time, float& VolumeModValue, float& PitchModValue) const {
}
void AFortSafeZoneIndicator::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortSafeZoneIndicator, LastRadius);
DOREPLIFETIME(AFortSafeZoneIndicator, NextRadius);
DOREPLIFETIME(AFortSafeZoneIndicator, NextNextRadius);
DOREPLIFETIME(AFortSafeZoneIndicator, LastCenter);
DOREPLIFETIME(AFortSafeZoneIndicator, NextCenter);
DOREPLIFETIME(AFortSafeZoneIndicator, NextNextCenter);
DOREPLIFETIME(AFortSafeZoneIndicator, SafeZoneStartShrinkTime);
DOREPLIFETIME(AFortSafeZoneIndicator, SafeZoneFinishShrinkTime);
DOREPLIFETIME(AFortSafeZoneIndicator, bSafezoneEventDriven);
DOREPLIFETIME(AFortSafeZoneIndicator, bPaused);
DOREPLIFETIME(AFortSafeZoneIndicator, bPausedForPreview);
DOREPLIFETIME(AFortSafeZoneIndicator, NextNextMegaStormGridCellThickness);
DOREPLIFETIME(AFortSafeZoneIndicator, NextMegaStormGridCellThickness);
DOREPLIFETIME(AFortSafeZoneIndicator, MegaStormDelayTimeBeforeDestruction);
DOREPLIFETIME(AFortSafeZoneIndicator, NumActiveMegaStormCircles);
DOREPLIFETIME(AFortSafeZoneIndicator, ActiveMegaStormCircleGridCellCountFromEdge);
DOREPLIFETIME(AFortSafeZoneIndicator, Radius);
}
AFortSafeZoneIndicator::AFortSafeZoneIndicator() {
this->MinimapComp = NULL;
this->LastRadius = 0.00f;
this->NextRadius = 0.00f;
this->NextNextRadius = 0.00f;
this->SafeZoneStartShrinkTime = 0.00f;
this->SafeZoneFinishShrinkTime = 0.00f;
this->bSafezoneEventDriven = false;
this->bPaused = false;
this->bPausedForPreview = false;
this->bPausedForPreview_Previous = false;
this->NextNextMegaStormGridCellThickness = 0;
this->NextMegaStormGridCellThickness = 0;
this->MegaStormDelayTimeBeforeDestruction = 0.00f;
this->NumActiveMegaStormCircles = 0;
this->ActiveMegaStormCircleGridCellCountFromEdge = 0;
this->Radius = 0.00f;
this->SafeZoneMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("SafeZoneMesh"));
this->MovementAudioCrossfadeCurve = NULL;
this->MovementAudioPitchModCurve = NULL;
this->ClockTickingAudioVolumeCurve = NULL;
this->ClockTickingAudioPitchCurve = NULL;
this->MaterialCollection = NULL;
this->SafeZoneWorldScale = 3700.00f;
this->bIsViewTargetPawnOutside = false;
this->MegaStormFXAlphaFactor = 0.00f;
this->MegaStormFXFadeInTime = 1.00f;
this->MegaStormFXFadeOutTime = 1.00f;
this->bMegaStormGameplayCueStarted = false;
this->bMegaStormStopPending = false;
this->bCleanupFXWithAlphaFactor = false;
this->MegaStormOneOverFXFadeInTime = 0.00f;
this->MegaStormOneOverFXFadeOutTime = 0.00f;
this->ShieldBoundaryAudio = NULL;
this->HoldingAudio = NULL;
this->HoldingTickAudio = NULL;
this->bMegastormAudioActive = false;
this->AudioLowPassValue = 0.00f;
this->AudioPitchMod = 0.00f;
this->AudioCrossfade = 0.00f;
this->MegastormAudioIntensity = 0.00f;
this->HoldingStartTime = 0.00f;
}