mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
107 lines
4.0 KiB
C++
107 lines
4.0 KiB
C++
#include "FortSafeZoneIndicator.h"
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#include "Components/StaticMeshComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortSafeZoneIndicator::SetSafeZoneRadiusAndCenter(float InRadius, FVector InLocation) {
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}
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void AFortSafeZoneIndicator::OnRep_NumActiveMegaStormCircles(int32 PrevNumActiveMegaStormCircles) {
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}
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void AFortSafeZoneIndicator::OnBeginStartingStateEffects() {
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}
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void AFortSafeZoneIndicator::MegaStormMinTimerExpired() {
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}
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float AFortSafeZoneIndicator::GetTimeSinceSafeZonesStart() const {
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return 0.0f;
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}
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float AFortSafeZoneIndicator::GetSafeZoneShrinkSpeed() {
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return 0.0f;
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}
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float AFortSafeZoneIndicator::GetSafeZoneRadius() const {
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return 0.0f;
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}
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FVector AFortSafeZoneIndicator::GetSafeZoneCenter() const {
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return FVector{};
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}
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void AFortSafeZoneIndicator::GetMovementAudioCurveValues(float Time, float& CrossfadeValue, float& PitchModValue) const {
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}
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void AFortSafeZoneIndicator::GetClockTickingAudioCurveValues(float Time, float& VolumeModValue, float& PitchModValue) const {
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}
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void AFortSafeZoneIndicator::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortSafeZoneIndicator, LastRadius);
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DOREPLIFETIME(AFortSafeZoneIndicator, NextRadius);
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DOREPLIFETIME(AFortSafeZoneIndicator, NextNextRadius);
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DOREPLIFETIME(AFortSafeZoneIndicator, LastCenter);
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DOREPLIFETIME(AFortSafeZoneIndicator, NextCenter);
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DOREPLIFETIME(AFortSafeZoneIndicator, NextNextCenter);
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DOREPLIFETIME(AFortSafeZoneIndicator, SafeZoneStartShrinkTime);
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DOREPLIFETIME(AFortSafeZoneIndicator, SafeZoneFinishShrinkTime);
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DOREPLIFETIME(AFortSafeZoneIndicator, bSafezoneEventDriven);
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DOREPLIFETIME(AFortSafeZoneIndicator, bPaused);
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DOREPLIFETIME(AFortSafeZoneIndicator, bPausedForPreview);
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DOREPLIFETIME(AFortSafeZoneIndicator, NextNextMegaStormGridCellThickness);
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DOREPLIFETIME(AFortSafeZoneIndicator, NextMegaStormGridCellThickness);
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DOREPLIFETIME(AFortSafeZoneIndicator, MegaStormDelayTimeBeforeDestruction);
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DOREPLIFETIME(AFortSafeZoneIndicator, NumActiveMegaStormCircles);
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DOREPLIFETIME(AFortSafeZoneIndicator, ActiveMegaStormCircleGridCellCountFromEdge);
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DOREPLIFETIME(AFortSafeZoneIndicator, Radius);
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}
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AFortSafeZoneIndicator::AFortSafeZoneIndicator() {
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this->MinimapComp = NULL;
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this->LastRadius = 0.00f;
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this->NextRadius = 0.00f;
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this->NextNextRadius = 0.00f;
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this->SafeZoneStartShrinkTime = 0.00f;
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this->SafeZoneFinishShrinkTime = 0.00f;
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this->bSafezoneEventDriven = false;
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this->bPaused = false;
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this->bPausedForPreview = false;
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this->bPausedForPreview_Previous = false;
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this->NextNextMegaStormGridCellThickness = 0;
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this->NextMegaStormGridCellThickness = 0;
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this->MegaStormDelayTimeBeforeDestruction = 0.00f;
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this->NumActiveMegaStormCircles = 0;
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this->ActiveMegaStormCircleGridCellCountFromEdge = 0;
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this->Radius = 0.00f;
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this->SafeZoneMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("SafeZoneMesh"));
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this->MovementAudioCrossfadeCurve = NULL;
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this->MovementAudioPitchModCurve = NULL;
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this->ClockTickingAudioVolumeCurve = NULL;
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this->ClockTickingAudioPitchCurve = NULL;
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this->MaterialCollection = NULL;
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this->SafeZoneWorldScale = 3700.00f;
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this->bIsViewTargetPawnOutside = false;
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this->MegaStormFXAlphaFactor = 0.00f;
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this->MegaStormFXFadeInTime = 1.00f;
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this->MegaStormFXFadeOutTime = 1.00f;
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this->bMegaStormGameplayCueStarted = false;
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this->bMegaStormStopPending = false;
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this->bCleanupFXWithAlphaFactor = false;
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this->MegaStormOneOverFXFadeInTime = 0.00f;
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this->MegaStormOneOverFXFadeOutTime = 0.00f;
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this->ShieldBoundaryAudio = NULL;
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this->HoldingAudio = NULL;
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this->HoldingTickAudio = NULL;
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this->bMegastormAudioActive = false;
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this->AudioLowPassValue = 0.00f;
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this->AudioPitchMod = 0.00f;
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this->AudioCrossfade = 0.00f;
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this->MegastormAudioIntensity = 0.00f;
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this->HoldingStartTime = 0.00f;
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}
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