#include "FortSafeZoneIndicator.h" #include "Components/StaticMeshComponent.h" #include "Net/UnrealNetwork.h" void AFortSafeZoneIndicator::SetSafeZoneRadiusAndCenter(float InRadius, FVector InLocation) { } void AFortSafeZoneIndicator::OnRep_NumActiveMegaStormCircles(int32 PrevNumActiveMegaStormCircles) { } void AFortSafeZoneIndicator::OnBeginStartingStateEffects() { } void AFortSafeZoneIndicator::MegaStormMinTimerExpired() { } float AFortSafeZoneIndicator::GetTimeSinceSafeZonesStart() const { return 0.0f; } float AFortSafeZoneIndicator::GetSafeZoneShrinkSpeed() { return 0.0f; } float AFortSafeZoneIndicator::GetSafeZoneRadius() const { return 0.0f; } FVector AFortSafeZoneIndicator::GetSafeZoneCenter() const { return FVector{}; } void AFortSafeZoneIndicator::GetMovementAudioCurveValues(float Time, float& CrossfadeValue, float& PitchModValue) const { } void AFortSafeZoneIndicator::GetClockTickingAudioCurveValues(float Time, float& VolumeModValue, float& PitchModValue) const { } void AFortSafeZoneIndicator::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortSafeZoneIndicator, LastRadius); DOREPLIFETIME(AFortSafeZoneIndicator, NextRadius); DOREPLIFETIME(AFortSafeZoneIndicator, NextNextRadius); DOREPLIFETIME(AFortSafeZoneIndicator, LastCenter); DOREPLIFETIME(AFortSafeZoneIndicator, NextCenter); DOREPLIFETIME(AFortSafeZoneIndicator, NextNextCenter); DOREPLIFETIME(AFortSafeZoneIndicator, SafeZoneStartShrinkTime); DOREPLIFETIME(AFortSafeZoneIndicator, SafeZoneFinishShrinkTime); DOREPLIFETIME(AFortSafeZoneIndicator, bSafezoneEventDriven); DOREPLIFETIME(AFortSafeZoneIndicator, bPaused); DOREPLIFETIME(AFortSafeZoneIndicator, bPausedForPreview); DOREPLIFETIME(AFortSafeZoneIndicator, NextNextMegaStormGridCellThickness); DOREPLIFETIME(AFortSafeZoneIndicator, NextMegaStormGridCellThickness); DOREPLIFETIME(AFortSafeZoneIndicator, MegaStormDelayTimeBeforeDestruction); DOREPLIFETIME(AFortSafeZoneIndicator, NumActiveMegaStormCircles); DOREPLIFETIME(AFortSafeZoneIndicator, ActiveMegaStormCircleGridCellCountFromEdge); DOREPLIFETIME(AFortSafeZoneIndicator, Radius); } AFortSafeZoneIndicator::AFortSafeZoneIndicator() { this->MinimapComp = NULL; this->LastRadius = 0.00f; this->NextRadius = 0.00f; this->NextNextRadius = 0.00f; this->SafeZoneStartShrinkTime = 0.00f; this->SafeZoneFinishShrinkTime = 0.00f; this->bSafezoneEventDriven = false; this->bPaused = false; this->bPausedForPreview = false; this->bPausedForPreview_Previous = false; this->NextNextMegaStormGridCellThickness = 0; this->NextMegaStormGridCellThickness = 0; this->MegaStormDelayTimeBeforeDestruction = 0.00f; this->NumActiveMegaStormCircles = 0; this->ActiveMegaStormCircleGridCellCountFromEdge = 0; this->Radius = 0.00f; this->SafeZoneMesh = CreateDefaultSubobject(TEXT("SafeZoneMesh")); this->MovementAudioCrossfadeCurve = NULL; this->MovementAudioPitchModCurve = NULL; this->ClockTickingAudioVolumeCurve = NULL; this->ClockTickingAudioPitchCurve = NULL; this->MaterialCollection = NULL; this->SafeZoneWorldScale = 3700.00f; this->bIsViewTargetPawnOutside = false; this->MegaStormFXAlphaFactor = 0.00f; this->MegaStormFXFadeInTime = 1.00f; this->MegaStormFXFadeOutTime = 1.00f; this->bMegaStormGameplayCueStarted = false; this->bMegaStormStopPending = false; this->bCleanupFXWithAlphaFactor = false; this->MegaStormOneOverFXFadeInTime = 0.00f; this->MegaStormOneOverFXFadeOutTime = 0.00f; this->ShieldBoundaryAudio = NULL; this->HoldingAudio = NULL; this->HoldingTickAudio = NULL; this->bMegastormAudioActive = false; this->AudioLowPassValue = 0.00f; this->AudioPitchMod = 0.00f; this->AudioCrossfade = 0.00f; this->MegastormAudioIntensity = 0.00f; this->HoldingStartTime = 0.00f; }