mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#include "FortReplaySpectator.h"
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bool AFortReplaySpectator::SetOverrideTimeOfDay(bool bOverride, float Time, bool bImmediate) {
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return false;
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}
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void AFortReplaySpectator::SetCloudAltitudes(float NewCloudAltitude) {
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}
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void AFortReplaySpectator::SetCanStreamBuildingFoundationsIn(bool bCanStream) {
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}
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void AFortReplaySpectator::SetAllowTimeDilation(bool bAllow) {
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}
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void AFortReplaySpectator::OnShotStartGotoTimeComplete(bool bWasSuccessful) {
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}
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void AFortReplaySpectator::OnScrubComplete(bool bWasSuccessful) {
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}
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void AFortReplaySpectator::OnPawnForReplayRelevancyChanged(AFortPawn* NewRelevancyPawn) {
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}
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void AFortReplaySpectator::OnGamePhaseChanged(EAthenaGamePhase GamePhase) {
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}
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void AFortReplaySpectator::OnDemoScrubComplete(bool bWasSuccessful) {
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}
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bool AFortReplaySpectator::IsUnicornVideoRecordingActive() const {
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return false;
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}
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UFortReplaySequenceComponent* AFortReplaySpectator::GetSequencerComponent() const {
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return NULL;
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}
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void AFortReplaySpectator::EnableStableReplayPlayback() {
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}
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AFortReplaySpectator::AFortReplaySpectator() {
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this->PlaybackSpeedLUT.AddDefaulted(7);
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this->FollowedPlayerPrivate = NULL;
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this->OverriddenTODManager = NULL;
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this->SequencerComponent = NULL;
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}
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