Files
2026-04-22 15:51:07 +02:00

55 lines
1.2 KiB
C++

#include "FortReplaySpectator.h"
bool AFortReplaySpectator::SetOverrideTimeOfDay(bool bOverride, float Time, bool bImmediate) {
return false;
}
void AFortReplaySpectator::SetCloudAltitudes(float NewCloudAltitude) {
}
void AFortReplaySpectator::SetCanStreamBuildingFoundationsIn(bool bCanStream) {
}
void AFortReplaySpectator::SetAllowTimeDilation(bool bAllow) {
}
void AFortReplaySpectator::OnShotStartGotoTimeComplete(bool bWasSuccessful) {
}
void AFortReplaySpectator::OnScrubComplete(bool bWasSuccessful) {
}
void AFortReplaySpectator::OnPawnForReplayRelevancyChanged(AFortPawn* NewRelevancyPawn) {
}
void AFortReplaySpectator::OnGamePhaseChanged(EAthenaGamePhase GamePhase) {
}
void AFortReplaySpectator::OnDemoScrubComplete(bool bWasSuccessful) {
}
bool AFortReplaySpectator::IsUnicornVideoRecordingActive() const {
return false;
}
UFortReplaySequenceComponent* AFortReplaySpectator::GetSequencerComponent() const {
return NULL;
}
void AFortReplaySpectator::EnableStableReplayPlayback() {
}
AFortReplaySpectator::AFortReplaySpectator() {
this->PlaybackSpeedLUT.AddDefaulted(7);
this->FollowedPlayerPrivate = NULL;
this->OverriddenTODManager = NULL;
this->SequencerComponent = NULL;
}