#include "FortReplaySpectator.h" bool AFortReplaySpectator::SetOverrideTimeOfDay(bool bOverride, float Time, bool bImmediate) { return false; } void AFortReplaySpectator::SetCloudAltitudes(float NewCloudAltitude) { } void AFortReplaySpectator::SetCanStreamBuildingFoundationsIn(bool bCanStream) { } void AFortReplaySpectator::SetAllowTimeDilation(bool bAllow) { } void AFortReplaySpectator::OnShotStartGotoTimeComplete(bool bWasSuccessful) { } void AFortReplaySpectator::OnScrubComplete(bool bWasSuccessful) { } void AFortReplaySpectator::OnPawnForReplayRelevancyChanged(AFortPawn* NewRelevancyPawn) { } void AFortReplaySpectator::OnGamePhaseChanged(EAthenaGamePhase GamePhase) { } void AFortReplaySpectator::OnDemoScrubComplete(bool bWasSuccessful) { } bool AFortReplaySpectator::IsUnicornVideoRecordingActive() const { return false; } UFortReplaySequenceComponent* AFortReplaySpectator::GetSequencerComponent() const { return NULL; } void AFortReplaySpectator::EnableStableReplayPlayback() { } AFortReplaySpectator::AFortReplaySpectator() { this->PlaybackSpeedLUT.AddDefaulted(7); this->FollowedPlayerPrivate = NULL; this->OverriddenTODManager = NULL; this->SequencerComponent = NULL; }