mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
82 lines
1.6 KiB
C++
82 lines
1.6 KiB
C++
#include "FortReplayContext.h"
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void UFortReplayContext::ToggleViewSettingsVisibility() {
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}
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void UFortReplayContext::TogglePlayPause() {
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}
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void UFortReplayContext::TogglePlayerListVisibility() {
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}
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bool UFortReplayContext::ToggleIconVisibility(UClass* ToToggle) {
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return false;
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}
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void UFortReplayContext::ToggleHUDVisibility() {
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}
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void UFortReplayContext::TakeScreenshot() {
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}
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void UFortReplayContext::SkipTo(const float TimeInSeconds) {
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}
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void UFortReplayContext::SkipForward(const float TimeInSeconds) {
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}
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void UFortReplayContext::SkipBack(const float TimeInSeconds) {
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}
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void UFortReplayContext::SetTimelineInputFocus(const bool bShouldHaveFocus) {
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}
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void UFortReplayContext::ReplayHUDCleanup() {
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}
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void UFortReplayContext::JumpToPreviousEvent() {
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}
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void UFortReplayContext::JumpToNextEvent() {
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}
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void UFortReplayContext::JumpToEvent(int32 EventIndex) {
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}
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void UFortReplayContext::JumpReplayToTimelinePosition(float TimeRatio) {
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}
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bool UFortReplayContext::IsDepthOfFieldActive() {
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return false;
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}
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void UFortReplayContext::IncreasePlaybackMultiplier() {
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}
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float UFortReplayContext::GetMaxMapZoomLevel() const {
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return 0.0f;
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}
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FString UFortReplayContext::GetEventTooltip(int32 EventIndex) {
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return TEXT("");
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}
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FText UFortReplayContext::GetCameraNameFromType(const ESpectatorCameraType CamType) const {
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return FText::GetEmpty();
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}
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void UFortReplayContext::EnableTransportNavigation() {
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}
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void UFortReplayContext::DisableTransportNavigation() {
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}
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void UFortReplayContext::DecreasePlaybackMultiplier() {
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}
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UFortReplayContext::UFortReplayContext() {
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this->TimeBeforeEvent = 10.00f;
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this->SpectatingPC = NULL;
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}
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