mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
#include "FortRemoteControlledPawnAthena.h"
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#include "Net/UnrealNetwork.h"
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void AFortRemoteControlledPawnAthena::TriggerDestroyRemoteControlPawn() {
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}
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void AFortRemoteControlledPawnAthena::SetupRemoteControlPawn(AFortPlayerControllerAthena* InFortPC, AFortPlayerPawnAthena* InControllingPawn, TEnumAsByte<EFortCustomMovement::Type> CustomMovementType, const TArray<FFortGameplayEffectContainerSpec>& EffectContainerSpecOnKill) {
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}
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void AFortRemoteControlledPawnAthena::OnTriggeredHealthThreshold_Implementation(float PreviousTriggeredHealthThreshold, float CurrentTriggeredHealthThreshold) {
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}
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void AFortRemoteControlledPawnAthena::OnRep_TriggeredHealthThreshold(float PreviousTriggeredHealthThreshold) {
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}
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void AFortRemoteControlledPawnAthena::OnRep_TriggeredForDestroy() {
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}
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void AFortRemoteControlledPawnAthena::OnRep_OverrideAbilitySystemComponent() {
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}
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void AFortRemoteControlledPawnAthena::OnRep_ControllingPlayerPawn() {
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}
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void AFortRemoteControlledPawnAthena::OnDoKill_Implementation() {
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}
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void AFortRemoteControlledPawnAthena::OnClientSetupRemoteControlPawn_Implementation() {
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}
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void AFortRemoteControlledPawnAthena::OnCapsuleTouch(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) {
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}
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bool AFortRemoteControlledPawnAthena::IsCurrentlyDelayingLaunch() const {
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return false;
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}
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void AFortRemoteControlledPawnAthena::HandleControllingPlayerOutOfHealth() {
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}
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float AFortRemoteControlledPawnAthena::GetOutOfHealthExplodeDelay() const {
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return 0.0f;
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}
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float AFortRemoteControlledPawnAthena::GetLaunchDelay() const {
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return 0.0f;
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}
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float AFortRemoteControlledPawnAthena::GetFuseLength() const {
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return 0.0f;
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}
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void AFortRemoteControlledPawnAthena::BeginCapsuleOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
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}
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void AFortRemoteControlledPawnAthena::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortRemoteControlledPawnAthena, bCurrentlyDelayingLaunch);
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DOREPLIFETIME(AFortRemoteControlledPawnAthena, ServerFuseStartTime);
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DOREPLIFETIME(AFortRemoteControlledPawnAthena, RCTeam);
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DOREPLIFETIME(AFortRemoteControlledPawnAthena, ControllingPlayerPawn);
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DOREPLIFETIME(AFortRemoteControlledPawnAthena, OverrideAbilitySystemComponent);
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DOREPLIFETIME(AFortRemoteControlledPawnAthena, TriggeredHealthThreshold);
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DOREPLIFETIME(AFortRemoteControlledPawnAthena, bTriggeredForDestroy);
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}
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AFortRemoteControlledPawnAthena::AFortRemoteControlledPawnAthena() {
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this->bCurrentlyDelayingLaunch = true;
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this->ServerFuseStartTime = -1.00f;
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this->RCTeam = 0;
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this->OverrideAbilitySystemComponent = NULL;
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this->TriggeredHealthThreshold = 1.00f;
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this->RemoteControlPawnSet = NULL;
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this->bTriggeredForDestroy = false;
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this->RemoteControlledPawnDefaultCameraClass = NULL;
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this->RemoteControlledPawnTriggeredCameraClass = NULL;
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this->ControllingPlayerEffect = NULL;
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this->bIsKeyboardTurnPressed = false;
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this->bIsKeyboardLookPressed = false;
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}
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