mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
131 lines
3.1 KiB
C++
131 lines
3.1 KiB
C++
#include "FortQuestItem.h"
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bool UFortQuestItem::ShouldDisplayOverallQuestInformation() const {
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return false;
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}
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bool UFortQuestItem::IsVisibleToUser(bool bAllowClaimedQuestsToBeVisible) const {
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return false;
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}
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bool UFortQuestItem::IsQuestPinned() const {
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return false;
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}
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bool UFortQuestItem::IsQuestInProgress() const {
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return false;
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}
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bool UFortQuestItem::IsObjectiveWithNameInProgress(FName BackendName) const {
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return false;
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}
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bool UFortQuestItem::IsObjectiveInProgress(FDataTableRowHandle ObjectiveStatHandle) const {
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return false;
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}
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bool UFortQuestItem::IsIncludedInCategories() const {
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return false;
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}
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bool UFortQuestItem::HasVisibleRewards() const {
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return false;
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}
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bool UFortQuestItem::HasQuestExpired(FDateTime UtcNow) const {
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return false;
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}
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bool UFortQuestItem::HasCompletedQuest() const {
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return false;
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}
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bool UFortQuestItem::HasCompletedObjectiveWithName(FName BackendName) const {
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return false;
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}
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bool UFortQuestItem::HasCompletedObjective(FDataTableRowHandle ObjectiveStatHandle) const {
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return false;
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}
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FString UFortQuestItem::GetTwitchBroadcasterChannelId() const {
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return TEXT("");
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}
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FFortRewardInfo UFortQuestItem::GetRewardInfo() const {
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return FFortRewardInfo{};
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}
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FTimespan UFortQuestItem::GetRemainingExpirationDuration(FDateTime UtcNow) const {
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return FTimespan{};
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}
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EFortQuestState UFortQuestItem::GetQuestState() const {
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return EFortQuestState::Inactive;
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}
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FString UFortQuestItem::GetQuestPool() const {
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return TEXT("");
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}
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UFortQuestItemDefinition* UFortQuestItem::GetQuestDefinitionBP() const {
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return NULL;
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}
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TArray<FFortItemInstanceQuantityPair> UFortQuestItem::GetPreviewSelectableRewards(int32 RewardIndex) const {
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return TArray<FFortItemInstanceQuantityPair>();
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}
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TArray<FFortItemInstanceQuantityPair> UFortQuestItem::GetPreviewRewards() const {
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return TArray<FFortItemInstanceQuantityPair>();
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}
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TArray<FFortItemInstanceQuantityPair> UFortQuestItem::GetPreviewAllSelectableRewards() const {
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return TArray<FFortItemInstanceQuantityPair>();
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}
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float UFortQuestItem::GetPercentageComplete() const {
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return 0.0f;
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}
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UFortQuestObjectiveInfo* UFortQuestItem::GetObjectiveInfo(FDataTableRowHandle ObjectiveStatHandle) const {
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return NULL;
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}
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int32 UFortQuestItem::GetNumObjectivesComplete() const {
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return 0;
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}
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UFortMissionConfigData* UFortQuestItem::GetMissionConfigData(FGameplayTag InBucketTag) {
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return NULL;
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}
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FFortRewardInfo UFortQuestItem::GetChallengeChainRewardInfo(bool bGetCurrentChainQuestOnly) const {
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return FFortRewardInfo{};
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}
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FDateTime UFortQuestItem::GetBroadcasterGrantWindowEnd() const {
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return FDateTime{};
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}
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void UFortQuestItem::GetAchievedCount(int32& OutTotalAchievedCount, int32& OutTotalRequiredCount) const {
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}
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bool UFortQuestItem::DoesQuestExpire() const {
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return false;
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}
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bool UFortQuestItem::CanPinQuest() const {
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return false;
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}
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UFortQuestItem::UFortQuestItem() {
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this->LastNotifiedQuestCount = 0;
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this->quest_state = EFortQuestState::Inactive;
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this->sent_new_notification = false;
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this->bSentCompleteNotification = false;
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this->bAllObjectivesComplete = false;
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this->CurrentStage = 0;
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}
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