#include "FortQuestItem.h" bool UFortQuestItem::ShouldDisplayOverallQuestInformation() const { return false; } bool UFortQuestItem::IsVisibleToUser(bool bAllowClaimedQuestsToBeVisible) const { return false; } bool UFortQuestItem::IsQuestPinned() const { return false; } bool UFortQuestItem::IsQuestInProgress() const { return false; } bool UFortQuestItem::IsObjectiveWithNameInProgress(FName BackendName) const { return false; } bool UFortQuestItem::IsObjectiveInProgress(FDataTableRowHandle ObjectiveStatHandle) const { return false; } bool UFortQuestItem::IsIncludedInCategories() const { return false; } bool UFortQuestItem::HasVisibleRewards() const { return false; } bool UFortQuestItem::HasQuestExpired(FDateTime UtcNow) const { return false; } bool UFortQuestItem::HasCompletedQuest() const { return false; } bool UFortQuestItem::HasCompletedObjectiveWithName(FName BackendName) const { return false; } bool UFortQuestItem::HasCompletedObjective(FDataTableRowHandle ObjectiveStatHandle) const { return false; } FString UFortQuestItem::GetTwitchBroadcasterChannelId() const { return TEXT(""); } FFortRewardInfo UFortQuestItem::GetRewardInfo() const { return FFortRewardInfo{}; } FTimespan UFortQuestItem::GetRemainingExpirationDuration(FDateTime UtcNow) const { return FTimespan{}; } EFortQuestState UFortQuestItem::GetQuestState() const { return EFortQuestState::Inactive; } FString UFortQuestItem::GetQuestPool() const { return TEXT(""); } UFortQuestItemDefinition* UFortQuestItem::GetQuestDefinitionBP() const { return NULL; } TArray UFortQuestItem::GetPreviewSelectableRewards(int32 RewardIndex) const { return TArray(); } TArray UFortQuestItem::GetPreviewRewards() const { return TArray(); } TArray UFortQuestItem::GetPreviewAllSelectableRewards() const { return TArray(); } float UFortQuestItem::GetPercentageComplete() const { return 0.0f; } UFortQuestObjectiveInfo* UFortQuestItem::GetObjectiveInfo(FDataTableRowHandle ObjectiveStatHandle) const { return NULL; } int32 UFortQuestItem::GetNumObjectivesComplete() const { return 0; } UFortMissionConfigData* UFortQuestItem::GetMissionConfigData(FGameplayTag InBucketTag) { return NULL; } FFortRewardInfo UFortQuestItem::GetChallengeChainRewardInfo(bool bGetCurrentChainQuestOnly) const { return FFortRewardInfo{}; } FDateTime UFortQuestItem::GetBroadcasterGrantWindowEnd() const { return FDateTime{}; } void UFortQuestItem::GetAchievedCount(int32& OutTotalAchievedCount, int32& OutTotalRequiredCount) const { } bool UFortQuestItem::DoesQuestExpire() const { return false; } bool UFortQuestItem::CanPinQuest() const { return false; } UFortQuestItem::UFortQuestItem() { this->LastNotifiedQuestCount = 0; this->quest_state = EFortQuestState::Inactive; this->sent_new_notification = false; this->bSentCompleteNotification = false; this->bAllObjectivesComplete = false; this->CurrentStage = 0; }