mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
#include "FortProjectileBase.h"
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#include "Components/CapsuleComponent.h"
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#include "FortProjectileMovementComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortProjectileBase::SetGravityScale(float InitialGravityScale) {
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}
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void AFortProjectileBase::ResumeSimulation() {
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}
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void AFortProjectileBase::OnStopCallback(const FHitResult& Hit) {
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}
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void AFortProjectileBase::OnRep_SimulationStoppingHit() {
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}
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void AFortProjectileBase::OnRep_ResumeSimulationCount() {
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}
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void AFortProjectileBase::OnRep_ReplicatedMaxSpeed() {
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}
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void AFortProjectileBase::OnRep_GravityScale() {
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}
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void AFortProjectileBase::OnRep_CurrentSkyTube() {
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}
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void AFortProjectileBase::OnBounceCallback(const FHitResult& Hit, const FVector& ImpactVelocity) {
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}
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AFortSkyTube* AFortProjectileBase::GetSkyTube() const {
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return NULL;
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}
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AFortPlayerController* AFortProjectileBase::GetOwnerPlayerController() {
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return NULL;
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}
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float AFortProjectileBase::GetGravityScale() const {
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return 0.0f;
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}
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float AFortProjectileBase::GetDefaultSpeed(float InChargePercent) const {
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return 0.0f;
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}
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void AFortProjectileBase::ExitSkyTube(AFortSkyTube* SkyTube, bool& bIsLastTube) {
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}
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void AFortProjectileBase::EnterSkyTube(AFortSkyTube* SkyTube, bool& bIsFirstTube) {
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}
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void AFortProjectileBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortProjectileBase, ReplicatedMaxSpeed);
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DOREPLIFETIME(AFortProjectileBase, GravityScale);
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DOREPLIFETIME(AFortProjectileBase, ChargePercent);
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DOREPLIFETIME(AFortProjectileBase, SimulationStoppingHit);
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DOREPLIFETIME(AFortProjectileBase, ResumeSimulationCount);
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DOREPLIFETIME(AFortProjectileBase, CurrentSkyTube);
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}
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AFortProjectileBase::AFortProjectileBase() {
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this->ReplicatedMaxSpeed = 0.00f;
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this->GravityScale = 1.00f;
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this->ChargePercent = 0.00f;
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this->MomentumTransfer = 0.00f;
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this->bAddOwnerVelocity = true;
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this->bSpawnPointCanBeUsedByOtherPlayers = false;
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this->PlayerSpawnOffset = 0.00f;
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this->bCanBePickedUpWhenStopped = false;
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this->CapsuleComponent = CreateDefaultSubobject<UCapsuleComponent>(TEXT("CollisionCapsule0"));
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this->ProjectileMovementComponent = CreateDefaultSubobject<UFortProjectileMovementComponent>(TEXT("ProjectileComp0"));
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this->bDummyProjectile = false;
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this->bStopSimulatingOnHit = true;
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this->bDisableCollisionOnStop = false;
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this->bStoppedSimulatingDueToHit = false;
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this->bReplicateStopSimulationLocation = false;
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this->bClientInterpMovement = true;
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this->bClientInterpRotation = false;
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this->bAutoSelectAttachedForInterp = true;
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this->bFiredWhileTargeting = false;
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this->ResumeSimulationCount = 0;
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this->WeaponResponseType = EFortBaseWeaponDamage::Environmental;
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this->CachedPassByPawn = NULL;
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this->SkyTubeForceMultiplier = 1.00f;
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this->CurrentSkyTube = NULL;
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this->BulletWhipTrackerComponentClass = NULL;
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this->bResetOverlapRestrictionsOnBounce = false;
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this->BulletWhipTrackerComponent = NULL;
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}
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