Files
2026-04-22 15:51:07 +02:00

33 lines
940 B
C++

#include "FortProjectileAthena.h"
#include "Net/UnrealNetwork.h"
void AFortProjectileAthena::ServerNotifyPawnHit_Implementation(FHitResult Hit) {
}
bool AFortProjectileAthena::ServerNotifyPawnHit_Validate(FHitResult Hit) {
return true;
}
void AFortProjectileAthena::OnRep_PawnHitResult() {
}
void AFortProjectileAthena::OnRep_FireStart() {
}
void AFortProjectileAthena::KillAfterNoPawnHit() {
}
void AFortProjectileAthena::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortProjectileAthena, FireStartLoc);
DOREPLIFETIME(AFortProjectileAthena, PawnHitResult);
}
AFortProjectileAthena::AFortProjectileAthena() {
this->bExplodeOnPawnHit = false;
this->bNoCollisionForNonOwningClients = false;
this->bIgnoreActorsAttachedToFiringPawn = true;
this->TimeToWaitForPawnHitBeforeKillOnServer = 4.00f;
}