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https://github.com/ApfelTeeSaft/UnrealEvent.git
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33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#include "FortPlaylist.h"
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UFortPlaylist::UFortPlaylist() {
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this->PlaylistId = 0;
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this->MinPlayers = 20;
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this->MaxPlayers = 0;
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this->MaxTeamCount = 0;
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this->MaxTeamSize = 0;
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this->MaxSocialPartySize = 16;
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this->MaxSquadSize = 0;
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this->MaxSquads = -1;
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this->EnforceSquadFill = false;
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this->bAllowSquadFillOption = true;
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this->bAllowJoinInProgress = false;
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this->bAllowBroadcasting = false;
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this->UserOptions = NULL;
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this->DefaultFirstTeam = 1;
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this->DefaultLastTeam = 1;
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this->FriendlyFireType = EFriendlyFireType::Off;
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this->bUseFriendlyFireAimAssist = false;
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this->LootLevel = 1;
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this->BuildingLevelOverride = 0;
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this->DBNOType = EDBNOType::On;
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this->SpawnImmunityTime = 5.00f;
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this->SharedAssetGroup = NULL;
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this->ConditionalAssetGroup = NULL;
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this->bIsDefaultPlaylist = false;
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this->GarbageCollectionFrequency = 0.00f;
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this->ServerPerformanceEventFrequency = 0.00f;
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this->ServerMetricsEventFrequency = 60.00f;
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}
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