#include "FortPlaylist.h" UFortPlaylist::UFortPlaylist() { this->PlaylistId = 0; this->MinPlayers = 20; this->MaxPlayers = 0; this->MaxTeamCount = 0; this->MaxTeamSize = 0; this->MaxSocialPartySize = 16; this->MaxSquadSize = 0; this->MaxSquads = -1; this->EnforceSquadFill = false; this->bAllowSquadFillOption = true; this->bAllowJoinInProgress = false; this->bAllowBroadcasting = false; this->UserOptions = NULL; this->DefaultFirstTeam = 1; this->DefaultLastTeam = 1; this->FriendlyFireType = EFriendlyFireType::Off; this->bUseFriendlyFireAimAssist = false; this->LootLevel = 1; this->BuildingLevelOverride = 0; this->DBNOType = EDBNOType::On; this->SpawnImmunityTime = 5.00f; this->SharedAssetGroup = NULL; this->ConditionalAssetGroup = NULL; this->bIsDefaultPlaylist = false; this->GarbageCollectionFrequency = 0.00f; this->ServerPerformanceEventFrequency = 0.00f; this->ServerMetricsEventFrequency = 60.00f; }