Files
2026-04-22 15:51:07 +02:00

39 lines
1.2 KiB
C++

#include "FortPlayerStateOutpost.h"
#include "Net/UnrealNetwork.h"
void AFortPlayerStateOutpost::SetHasPermissionToEditOutpost(AFortPlayerStateOutpost* InPlayer, bool bHasPermission) {
}
void AFortPlayerStateOutpost::ServerSetHasPermissionToEditOutpost_Implementation(AFortPlayerStateOutpost* InPlayer, bool bHasPermission) {
}
bool AFortPlayerStateOutpost::ServerSetHasPermissionToEditOutpost_Validate(AFortPlayerStateOutpost* InPlayer, bool bHasPermission) {
return true;
}
void AFortPlayerStateOutpost::OnRep_HasPermissionToEditOutpost() {
}
void AFortPlayerStateOutpost::OnRep_CraftingTableItemsRemaining() {
}
bool AFortPlayerStateOutpost::IsOutpostOwner() const {
return false;
}
bool AFortPlayerStateOutpost::HasPermissionToEditOutpost() const {
return false;
}
void AFortPlayerStateOutpost::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPlayerStateOutpost, bHasPermissionToEditOutpost);
DOREPLIFETIME(AFortPlayerStateOutpost, CraftingTableItemsRemaining);
}
AFortPlayerStateOutpost::AFortPlayerStateOutpost() {
this->bHasPermissionToEditOutpost = false;
this->CraftingTableItemsRemaining = 0;
}