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https://github.com/ApfelTeeSaft/UnrealEvent.git
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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#include "FortPlayerStateOutpost.h"
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#include "Net/UnrealNetwork.h"
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void AFortPlayerStateOutpost::SetHasPermissionToEditOutpost(AFortPlayerStateOutpost* InPlayer, bool bHasPermission) {
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}
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void AFortPlayerStateOutpost::ServerSetHasPermissionToEditOutpost_Implementation(AFortPlayerStateOutpost* InPlayer, bool bHasPermission) {
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}
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bool AFortPlayerStateOutpost::ServerSetHasPermissionToEditOutpost_Validate(AFortPlayerStateOutpost* InPlayer, bool bHasPermission) {
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return true;
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}
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void AFortPlayerStateOutpost::OnRep_HasPermissionToEditOutpost() {
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}
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void AFortPlayerStateOutpost::OnRep_CraftingTableItemsRemaining() {
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}
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bool AFortPlayerStateOutpost::IsOutpostOwner() const {
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return false;
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}
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bool AFortPlayerStateOutpost::HasPermissionToEditOutpost() const {
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return false;
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}
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void AFortPlayerStateOutpost::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPlayerStateOutpost, bHasPermissionToEditOutpost);
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DOREPLIFETIME(AFortPlayerStateOutpost, CraftingTableItemsRemaining);
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}
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AFortPlayerStateOutpost::AFortPlayerStateOutpost() {
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this->bHasPermissionToEditOutpost = false;
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this->CraftingTableItemsRemaining = 0;
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}
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