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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#include "FortPlayerStartupController.h"
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#include "Net/UnrealNetwork.h"
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void AFortPlayerStartupController::HandlePlayerStartupControllerReset_Implementation() {
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}
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void AFortPlayerStartupController::HandlePlayerStartupControllerRegistered_Implementation() {
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}
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void AFortPlayerStartupController::HandlePlayerStartupControllerDestroyed_Implementation() {
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}
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void AFortPlayerStartupController::HandlePlayerStartupControllerCreated_Implementation() {
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}
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void AFortPlayerStartupController::HandleAllInCountdownInitiated_Implementation() {
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}
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int32 AFortPlayerStartupController::GetNumPlayersStillWaitingFor() {
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return 0;
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}
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int32 AFortPlayerStartupController::GetNumPlayersExpected() {
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return 0;
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}
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int32 AFortPlayerStartupController::GetNumPlayersCurrentlyReady() {
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return 0;
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}
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float AFortPlayerStartupController::GetContainmentTimeRemaining() {
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return 0.0f;
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}
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void AFortPlayerStartupController::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPlayerStartupController, ContainmentTimer);
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}
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AFortPlayerStartupController::AFortPlayerStartupController() {
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this->UseIndividualHoldingAreas = false;
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this->DelayAfterFirstInTime = 300.00f;
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this->ContainmentTimer = 0.00f;
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this->AllInCountdownTime = 10.00f;
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this->ErodeShieldTime = 2.00f;
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this->StopJoinabilityTime = 300.00f;
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this->DestroyImmediately = false;
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}
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