Files
2026-04-22 15:51:07 +02:00

53 lines
1.4 KiB
C++

#include "FortPlayerStartupController.h"
#include "Net/UnrealNetwork.h"
void AFortPlayerStartupController::HandlePlayerStartupControllerReset_Implementation() {
}
void AFortPlayerStartupController::HandlePlayerStartupControllerRegistered_Implementation() {
}
void AFortPlayerStartupController::HandlePlayerStartupControllerDestroyed_Implementation() {
}
void AFortPlayerStartupController::HandlePlayerStartupControllerCreated_Implementation() {
}
void AFortPlayerStartupController::HandleAllInCountdownInitiated_Implementation() {
}
int32 AFortPlayerStartupController::GetNumPlayersStillWaitingFor() {
return 0;
}
int32 AFortPlayerStartupController::GetNumPlayersExpected() {
return 0;
}
int32 AFortPlayerStartupController::GetNumPlayersCurrentlyReady() {
return 0;
}
float AFortPlayerStartupController::GetContainmentTimeRemaining() {
return 0.0f;
}
void AFortPlayerStartupController::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPlayerStartupController, ContainmentTimer);
}
AFortPlayerStartupController::AFortPlayerStartupController() {
this->UseIndividualHoldingAreas = false;
this->DelayAfterFirstInTime = 300.00f;
this->ContainmentTimer = 0.00f;
this->AllInCountdownTime = 10.00f;
this->ErodeShieldTime = 2.00f;
this->StopJoinabilityTime = 300.00f;
this->DestroyImmediately = false;
}