#include "FortPlayerStartupController.h" #include "Net/UnrealNetwork.h" void AFortPlayerStartupController::HandlePlayerStartupControllerReset_Implementation() { } void AFortPlayerStartupController::HandlePlayerStartupControllerRegistered_Implementation() { } void AFortPlayerStartupController::HandlePlayerStartupControllerDestroyed_Implementation() { } void AFortPlayerStartupController::HandlePlayerStartupControllerCreated_Implementation() { } void AFortPlayerStartupController::HandleAllInCountdownInitiated_Implementation() { } int32 AFortPlayerStartupController::GetNumPlayersStillWaitingFor() { return 0; } int32 AFortPlayerStartupController::GetNumPlayersExpected() { return 0; } int32 AFortPlayerStartupController::GetNumPlayersCurrentlyReady() { return 0; } float AFortPlayerStartupController::GetContainmentTimeRemaining() { return 0.0f; } void AFortPlayerStartupController::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortPlayerStartupController, ContainmentTimer); } AFortPlayerStartupController::AFortPlayerStartupController() { this->UseIndividualHoldingAreas = false; this->DelayAfterFirstInTime = 300.00f; this->ContainmentTimer = 0.00f; this->AllInCountdownTime = 10.00f; this->ErodeShieldTime = 2.00f; this->StopJoinabilityTime = 300.00f; this->DestroyImmediately = false; }