Files
2026-04-22 15:51:07 +02:00

13 lines
381 B
C++

#include "FortPlayerReconnectedParams.h"
void UFortPlayerReconnectedParams::SetParams(AFortPlayerController* _ReconnectedPlayerPC, UFortPlayerReconnectedParams*& ThisParam) {
}
void UFortPlayerReconnectedParams::BreakParams(AFortPlayerController*& _ReconnectedPlayerPC) {
}
UFortPlayerReconnectedParams::UFortPlayerReconnectedParams() {
this->ReconnectedPlayerPC = NULL;
}