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13 lines
381 B
C++
13 lines
381 B
C++
#include "FortPlayerReconnectedParams.h"
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void UFortPlayerReconnectedParams::SetParams(AFortPlayerController* _ReconnectedPlayerPC, UFortPlayerReconnectedParams*& ThisParam) {
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}
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void UFortPlayerReconnectedParams::BreakParams(AFortPlayerController*& _ReconnectedPlayerPC) {
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}
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UFortPlayerReconnectedParams::UFortPlayerReconnectedParams() {
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this->ReconnectedPlayerPC = NULL;
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}
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