#include "FortPlayerReconnectedParams.h" void UFortPlayerReconnectedParams::SetParams(AFortPlayerController* _ReconnectedPlayerPC, UFortPlayerReconnectedParams*& ThisParam) { } void UFortPlayerReconnectedParams::BreakParams(AFortPlayerController*& _ReconnectedPlayerPC) { } UFortPlayerReconnectedParams::UFortPlayerReconnectedParams() { this->ReconnectedPlayerPC = NULL; }