Files
2026-04-22 15:51:07 +02:00

30 lines
772 B
C++

#include "FortPlayerPetRepState.h"
#include "Net/UnrealNetwork.h"
void AFortPlayerPetRepState::OnRep_StimuliTag() {
}
void AFortPlayerPetRepState::OnRep_PetItemDef() {
}
void AFortPlayerPetRepState::OnRep_LookAtTarget() {
}
AFortPlayerPawn* AFortPlayerPetRepState::GetFortPlayerPawn() const {
return NULL;
}
void AFortPlayerPetRepState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPlayerPetRepState, LookAtTarget);
DOREPLIFETIME(AFortPlayerPetRepState, PetItemDef);
DOREPLIFETIME(AFortPlayerPetRepState, StimuliTag);
}
AFortPlayerPetRepState::AFortPlayerPetRepState() {
this->LookAtTarget = NULL;
this->PetItemDef = NULL;
}