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https://github.com/ApfelTeeSaft/UnrealEvent.git
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30 lines
772 B
C++
30 lines
772 B
C++
#include "FortPlayerPetRepState.h"
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#include "Net/UnrealNetwork.h"
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void AFortPlayerPetRepState::OnRep_StimuliTag() {
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}
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void AFortPlayerPetRepState::OnRep_PetItemDef() {
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}
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void AFortPlayerPetRepState::OnRep_LookAtTarget() {
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}
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AFortPlayerPawn* AFortPlayerPetRepState::GetFortPlayerPawn() const {
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return NULL;
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}
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void AFortPlayerPetRepState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPlayerPetRepState, LookAtTarget);
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DOREPLIFETIME(AFortPlayerPetRepState, PetItemDef);
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DOREPLIFETIME(AFortPlayerPetRepState, StimuliTag);
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}
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AFortPlayerPetRepState::AFortPlayerPetRepState() {
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this->LookAtTarget = NULL;
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this->PetItemDef = NULL;
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}
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