#include "FortPlayerPetRepState.h" #include "Net/UnrealNetwork.h" void AFortPlayerPetRepState::OnRep_StimuliTag() { } void AFortPlayerPetRepState::OnRep_PetItemDef() { } void AFortPlayerPetRepState::OnRep_LookAtTarget() { } AFortPlayerPawn* AFortPlayerPetRepState::GetFortPlayerPawn() const { return NULL; } void AFortPlayerPetRepState::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortPlayerPetRepState, LookAtTarget); DOREPLIFETIME(AFortPlayerPetRepState, PetItemDef); DOREPLIFETIME(AFortPlayerPetRepState, StimuliTag); } AFortPlayerPetRepState::AFortPlayerPetRepState() { this->LookAtTarget = NULL; this->PetItemDef = NULL; }