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31 lines
839 B
C++
31 lines
839 B
C++
#include "FortPlayerPet.h"
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#include "SkeletalMeshComponentBudgeted.h"
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#include "Components/SphereComponent.h"
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void AFortPlayerPet::ResetPetMaterials() {
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}
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void AFortPlayerPet::ReInitPetDisplay() {
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}
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void AFortPlayerPet::OnRequestedCustomizationComplete(AFortPlayerPawn* Pawn) {
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}
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void AFortPlayerPet::InitalizeFromItemDef(const UAthenaPetItemDefinition* InPetItemDef) {
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}
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AFortPlayerPawn* AFortPlayerPet::GetFortPlayerPawn() const {
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return NULL;
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}
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AFortPlayerPet::AFortPlayerPet() {
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this->PetItemDef = NULL;
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this->PetAudioComponent = NULL;
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this->bIsFrontEndPreview = false;
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this->PetMesh = CreateDefaultSubobject<USkeletalMeshComponentBudgeted>(TEXT("PetMesh0"));
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this->InteractionCollisionSphere = CreateDefaultSubobject<USphereComponent>(TEXT("InteractionCollisionSphere"));
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this->SoundBank = NULL;
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}
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