Files
2026-04-22 15:51:07 +02:00

31 lines
839 B
C++

#include "FortPlayerPet.h"
#include "SkeletalMeshComponentBudgeted.h"
#include "Components/SphereComponent.h"
void AFortPlayerPet::ResetPetMaterials() {
}
void AFortPlayerPet::ReInitPetDisplay() {
}
void AFortPlayerPet::OnRequestedCustomizationComplete(AFortPlayerPawn* Pawn) {
}
void AFortPlayerPet::InitalizeFromItemDef(const UAthenaPetItemDefinition* InPetItemDef) {
}
AFortPlayerPawn* AFortPlayerPet::GetFortPlayerPawn() const {
return NULL;
}
AFortPlayerPet::AFortPlayerPet() {
this->PetItemDef = NULL;
this->PetAudioComponent = NULL;
this->bIsFrontEndPreview = false;
this->PetMesh = CreateDefaultSubobject<USkeletalMeshComponentBudgeted>(TEXT("PetMesh0"));
this->InteractionCollisionSphere = CreateDefaultSubobject<USphereComponent>(TEXT("InteractionCollisionSphere"));
this->SoundBank = NULL;
}