#include "FortPlayerPet.h" #include "SkeletalMeshComponentBudgeted.h" #include "Components/SphereComponent.h" void AFortPlayerPet::ResetPetMaterials() { } void AFortPlayerPet::ReInitPetDisplay() { } void AFortPlayerPet::OnRequestedCustomizationComplete(AFortPlayerPawn* Pawn) { } void AFortPlayerPet::InitalizeFromItemDef(const UAthenaPetItemDefinition* InPetItemDef) { } AFortPlayerPawn* AFortPlayerPet::GetFortPlayerPawn() const { return NULL; } AFortPlayerPet::AFortPlayerPet() { this->PetItemDef = NULL; this->PetAudioComponent = NULL; this->bIsFrontEndPreview = false; this->PetMesh = CreateDefaultSubobject(TEXT("PetMesh0")); this->InteractionCollisionSphere = CreateDefaultSubobject(TEXT("InteractionCollisionSphere")); this->SoundBank = NULL; }