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30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#include "FortPlayerControllerFOB.h"
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void AFortPlayerControllerFOB::ServerSaveFOB_Implementation(ABuildingFOBConfigActor* FOBToSave) {
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}
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bool AFortPlayerControllerFOB::ServerSaveFOB_Validate(ABuildingFOBConfigActor* FOBToSave) {
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return true;
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}
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void AFortPlayerControllerFOB::ServerResetFOB_Implementation(ABuildingFOBConfigActor* FOBToReset) {
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}
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bool AFortPlayerControllerFOB::ServerResetFOB_Validate(ABuildingFOBConfigActor* FOBToReset) {
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return true;
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}
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void AFortPlayerControllerFOB::ServerReloadFOB_Implementation(ABuildingFOBConfigActor* FOBToReload) {
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}
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bool AFortPlayerControllerFOB::ServerReloadFOB_Validate(ABuildingFOBConfigActor* FOBToReload) {
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return true;
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}
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void AFortPlayerControllerFOB::ServerAttemptSelectFOBCore_Implementation(ABuildingFOBConfigActor* FOBToSelectOn, UFortFOBCoreDecoItemDefinition* DefToSelect) {
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}
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bool AFortPlayerControllerFOB::ServerAttemptSelectFOBCore_Validate(ABuildingFOBConfigActor* FOBToSelectOn, UFortFOBCoreDecoItemDefinition* DefToSelect) {
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return true;
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}
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AFortPlayerControllerFOB::AFortPlayerControllerFOB() {
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}
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