Files
2026-04-22 15:51:07 +02:00

30 lines
1.1 KiB
C++

#include "FortPlayerControllerFOB.h"
void AFortPlayerControllerFOB::ServerSaveFOB_Implementation(ABuildingFOBConfigActor* FOBToSave) {
}
bool AFortPlayerControllerFOB::ServerSaveFOB_Validate(ABuildingFOBConfigActor* FOBToSave) {
return true;
}
void AFortPlayerControllerFOB::ServerResetFOB_Implementation(ABuildingFOBConfigActor* FOBToReset) {
}
bool AFortPlayerControllerFOB::ServerResetFOB_Validate(ABuildingFOBConfigActor* FOBToReset) {
return true;
}
void AFortPlayerControllerFOB::ServerReloadFOB_Implementation(ABuildingFOBConfigActor* FOBToReload) {
}
bool AFortPlayerControllerFOB::ServerReloadFOB_Validate(ABuildingFOBConfigActor* FOBToReload) {
return true;
}
void AFortPlayerControllerFOB::ServerAttemptSelectFOBCore_Implementation(ABuildingFOBConfigActor* FOBToSelectOn, UFortFOBCoreDecoItemDefinition* DefToSelect) {
}
bool AFortPlayerControllerFOB::ServerAttemptSelectFOBCore_Validate(ABuildingFOBConfigActor* FOBToSelectOn, UFortFOBCoreDecoItemDefinition* DefToSelect) {
return true;
}
AFortPlayerControllerFOB::AFortPlayerControllerFOB() {
}