#include "FortPlayerControllerFOB.h" void AFortPlayerControllerFOB::ServerSaveFOB_Implementation(ABuildingFOBConfigActor* FOBToSave) { } bool AFortPlayerControllerFOB::ServerSaveFOB_Validate(ABuildingFOBConfigActor* FOBToSave) { return true; } void AFortPlayerControllerFOB::ServerResetFOB_Implementation(ABuildingFOBConfigActor* FOBToReset) { } bool AFortPlayerControllerFOB::ServerResetFOB_Validate(ABuildingFOBConfigActor* FOBToReset) { return true; } void AFortPlayerControllerFOB::ServerReloadFOB_Implementation(ABuildingFOBConfigActor* FOBToReload) { } bool AFortPlayerControllerFOB::ServerReloadFOB_Validate(ABuildingFOBConfigActor* FOBToReload) { return true; } void AFortPlayerControllerFOB::ServerAttemptSelectFOBCore_Implementation(ABuildingFOBConfigActor* FOBToSelectOn, UFortFOBCoreDecoItemDefinition* DefToSelect) { } bool AFortPlayerControllerFOB::ServerAttemptSelectFOBCore_Validate(ABuildingFOBConfigActor* FOBToSelectOn, UFortFOBCoreDecoItemDefinition* DefToSelect) { return true; } AFortPlayerControllerFOB::AFortPlayerControllerFOB() { }