Files
2026-04-22 15:51:07 +02:00

104 lines
2.8 KiB
C++

#include "FortPlayerAttrSet.h"
#include "Net/UnrealNetwork.h"
void UFortPlayerAttrSet::OnRep_Tech_Team() {
}
void UFortPlayerAttrSet::OnRep_StaminaRegenRate() {
}
void UFortPlayerAttrSet::OnRep_StaminaRegenDelay() {
}
void UFortPlayerAttrSet::OnRep_StaminaCost() {
}
void UFortPlayerAttrSet::OnRep_Stamina() {
}
void UFortPlayerAttrSet::OnRep_SprintCost() {
}
void UFortPlayerAttrSet::OnRep_ResurrectTeammateDuration() {
}
void UFortPlayerAttrSet::OnRep_ResourceHarvesting() {
}
void UFortPlayerAttrSet::OnRep_Resistance_Team() {
}
void UFortPlayerAttrSet::OnRep_Offense_Team() {
}
void UFortPlayerAttrSet::OnRep_MaxStamina() {
}
void UFortPlayerAttrSet::OnRep_ItemRegenMaxStack() {
}
void UFortPlayerAttrSet::OnRep_ItemRegenCooldown() {
}
void UFortPlayerAttrSet::OnRep_ItemMaxStack() {
}
void UFortPlayerAttrSet::OnRep_HarvestingTool() {
}
void UFortPlayerAttrSet::OnRep_Fortitude_Team() {
}
void UFortPlayerAttrSet::OnRep_ExtraLives() {
}
void UFortPlayerAttrSet::OnRep_DoubleLootRollChance() {
}
void UFortPlayerAttrSet::OnRep_DoubleItemLootChance() {
}
void UFortPlayerAttrSet::OnRep_DoubleCraftChance() {
}
void UFortPlayerAttrSet::OnRep_CraftItemLevelBonusMin() {
}
void UFortPlayerAttrSet::OnRep_CraftItemLevelBonusMax() {
}
void UFortPlayerAttrSet::OnRep_CraftingTimeMultiplier() {
}
void UFortPlayerAttrSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortPlayerAttrSet, Stamina);
DOREPLIFETIME(UFortPlayerAttrSet, StaminaRegenRate);
DOREPLIFETIME(UFortPlayerAttrSet, StaminaRegenDelay);
DOREPLIFETIME(UFortPlayerAttrSet, MaxStamina);
DOREPLIFETIME(UFortPlayerAttrSet, StaminaCost);
DOREPLIFETIME(UFortPlayerAttrSet, SprintCost);
DOREPLIFETIME(UFortPlayerAttrSet, ItemRegenMaxStack);
DOREPLIFETIME(UFortPlayerAttrSet, ItemRegenCooldown);
DOREPLIFETIME(UFortPlayerAttrSet, ItemMaxStack);
DOREPLIFETIME(UFortPlayerAttrSet, DoubleLootRollChance);
DOREPLIFETIME(UFortPlayerAttrSet, DoubleItemLootChance);
DOREPLIFETIME(UFortPlayerAttrSet, DoubleCraftChance);
DOREPLIFETIME(UFortPlayerAttrSet, CraftingTimeMultiplier);
DOREPLIFETIME(UFortPlayerAttrSet, CraftItemLevelBonusMin);
DOREPLIFETIME(UFortPlayerAttrSet, CraftItemLevelBonusMax);
DOREPLIFETIME(UFortPlayerAttrSet, ResourceHarvesting);
DOREPLIFETIME(UFortPlayerAttrSet, HarvestingTool);
DOREPLIFETIME(UFortPlayerAttrSet, ExtraLives);
DOREPLIFETIME(UFortPlayerAttrSet, ResurrectTeammateDuration);
DOREPLIFETIME(UFortPlayerAttrSet, Fortitude_Team);
DOREPLIFETIME(UFortPlayerAttrSet, Offense_Team);
DOREPLIFETIME(UFortPlayerAttrSet, Tech_Team);
DOREPLIFETIME(UFortPlayerAttrSet, Resistance_Team);
}
UFortPlayerAttrSet::UFortPlayerAttrSet() {
}